The Difference RPG2K to RPG2K3, HELP!
I am officially using rpg maker 2k even though today magically the rpg maker 2k3 started up again and is having absolutely no problems. But I'm having a bit of trouble going from the much better translated rpg maker 2k3 to the rpg maker 2k which was translated by a Russian.
Just help me outa little here. Trying to translate from 2k3 to 2k. With the following event names below. Change Condition Full Recovery Take Damage Set Hero Walk GFX Start Combat = Enemy Encounter Call Shop Call Inn Memory Place = Memorize Position Goto Memorized Place = Recall Memorized Position Ride Vehicle / Dismount Setup Vehicle Place Swap 2 Events Enter Password Change Parallax BG Fork Conditions = Conditional Branches Goto Label Cycle = Loop Break Cycle = Break out of Loop Stop Parallel Events = End Event Processing And what in the world is Label!!! |
Ah, 2K. It's been years since I played with that. *dreamy look*
Change Condition Full Recovery Take Damage Those three a simply what they say - Change the heroes condition to something (poisoned, confused, dead etc); Full Recovery (ie heal); Take Damage (simply knock off some HP). Call Shop Call Inn Again, do what they say on the tin. 2K3 has similar things - Shop is a shop (you choose which items to put in, and at how much, and the player can buy them); and the Inn allows you to rest. Ride Vehicle / Dismount Setup Vehicle Place Again, pretty simple - get into/out of a vehicle; set the place where you want the vehicle to be, rather like start party position. Change Parallax BG The parallax BG is the screen background - say you're stood on a cliff, and you want a view of below, then you set the rest of the map as pink (or whatever your transparent colour is), and set the parallax BG to be an image of the view. I don't know about: Set Hero Walk GFX Swap Events Enter Password Goto Label RM2K3 has most of these things, anyway, so it shouldn't be too hard switching between the two. |
So you don't know what,Set Hero Walk GFX, Swap Events, Enter Password, or Goto Label
Besides Label, I might be able to figure out the rest. But seriously what in the world is LABEL. Does anyone know? EDIT: Operation of creating a label: Within the content of event execution, jump points can be created allowing the script to move to this new point possibly skipping over other event commands. These jump points are called labels. Use this command to place the label in the script. Label Number: The number of the set label is input. It is possible to set it up to the 1-100th label. Be sure to make each label in the script it's own number. Note: If there are two labels of the same number in the content of event execution, the label at the topmost part of the script will be the label that is always jumped to when it is called upon to do so. Can anyone make this more understandable? EDIT2:CHEER FOR ME PEOPLE. I FINALLY WENT FROM JUNIOR MEMBER TO MEMBER, YAY!!! |
Quote:
Enter Password is just a way to capture keystrokes - Key Input Processing in RM2k3. GFX is shorthand for Graphics, so it's Set Hero Walk Graphics. If you can't figure out what that is, I don't know what to tell you Swap Events swaps two events Labels are just places in the script you can jump to, nothing difficult about that at all. If you have Label 1 somewhere, and you tell it to Jump To Label 1, it continues from Label 1. |
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