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-   -   Osmoses-Jones wips (http://zelaron.com/forum/showthread.php?t=47423)

osmoses-jones 2008-11-04 01:16 PM

Osmoses-Jones wips
 
1 Attachment(s)
I will post any 3d wip i do in this post. Here a werewolf i am doing for contest at threedy.com

-Spector- 2008-11-04 01:27 PM

What's the prize for winning?


Off topic: Your signature is... intelligent?

Chruser 2008-11-04 01:39 PM

It looks kind of flat from here, but it could be due to isometric perspective in your modelling application. Do you have any wireframes and section views to show?

osmoses-jones 2008-11-07 01:16 PM

Yah chruse it is flat because i tried to model it using point by point technique. In weekend i will start with cube i guess thanks for critique.

osmoses-jones 2008-11-21 09:44 PM

2 Attachment(s)
Here head a model today no ear though.

Chruser 2008-11-22 01:42 AM

3 Attachment(s)
You're improving! The lines radiating from the areas of movement in the face are great!

There are some anatomical issues though, the main one being that the face encompasses too much of the head. You've also elongated (stretched) the head a bit. You should also note that the back of the skull doesn't merge into the neck that smoothly; it's more accentuated toward the chin.

I attached a few reference images (by Andrew Loomis) that should be of some avail to you in your head modeling endeavors. I stayed up all night to read J. E. Thompson's series on mathematics, so ironically, the capacity of my mental function is readily declining. Thus, I'll look for more images of relevance later.

Willkillforfood 2008-11-22 10:33 AM

You had to do something similar this for a class, Chruser?

Chruser 2008-11-22 11:32 AM

Quote:

Originally Posted by Willkillforfood (Post 660702)
You had to do something similar this for a class, Chruser?


No, why?

osmoses-jones 2009-01-21 06:20 PM

4 Attachment(s)
thanks chruser i looked at that anotomy and i found how to model human correctly i think. Here my latest i am modeling quistis from ff8 for some competition. this what i have so far for head.

-Spector- 2009-01-21 06:29 PM

Those look a lot better.

osmoses-jones 2009-01-22 01:38 PM

2 Attachment(s)
Thanks i blocked out body today i will finish when i come from work.

D3V 2009-01-22 01:51 PM

damn, the progression is looking good man...

what program are you using for these designs?

osmoses-jones 2009-01-30 10:14 AM

2 Attachment(s)
I use maya i drop out quistis from competition and made style vivi from ff9. Here what i have so far so close to 2000 tri now i need to make weapon and i am done.

osmoses-jones 2009-04-17 11:31 AM

here i urban police i am making from concept i found in google

http://i621.photobucket.com/albums/t...2009/front.jpg

http://i621.photobucket.com/albums/t..._2009/side.jpg

osmoses-jones 2009-05-28 04:50 PM

sculpting challenge i am working the theme is dragon here my sculpt so far.

http://i575.photobucket.com/albums/s...sachii/dii.jpg

Willkillforfood 2009-05-29 05:36 AM

It's dug into someone's back gnawing off their head! SHIT RUN!

osmoses-jones 2009-05-30 07:39 AM

here is low poly need to fix wing before i bake high poly.

http://i575.photobucket.com/albums/s...chii/dgiig.jpg

Chruser 2009-05-30 08:31 AM

The FPS is a lie.

osmoses-jones 2009-05-30 08:55 AM

what you mean chruser?

osmoses-jones 2009-07-26 11:31 PM

working on this shotgun almost done with high poly then to low poly.
http://i575.photobucket.com/albums/s...i/shotgun2.jpg
http://i575.photobucket.com/albums/s...i/shotgun1.jpg


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