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Army of Nodes (Depth of Field test)
I just thought I could demonstrate how nice a DOF (Depth of Field) effect can make even the simplest objects:
http://hem.passagen.se/chruser99/nodearmy.txt What are your techniques to make images look good? :) |
gratz you learned how to use depth of field :D like refraction... how long was the render time?
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Actually, I've known Depth of Field for a while, but I decided to get two industry plug-ins for this. X-Dof and HyperSmooth from http://www.evasion3d.com were both used for the final outcome.
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That looks nice, good job... what is Depth of Field?
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Generally, a depth of field is a measurement of the range along a camera's line of sight in which objects will be in focus. In short, it's a way to focus a camera at a certain range to make the objects around it appear more blurred to add realism.
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ya he explained it... but not my question... what was the render time dude?
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Nice, but the front ones need to be sharper/crisper.
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notice the top tip of them were crisp n sharp, so i guess that was the focus and the rest were just too close to the camera :D
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Yeah I noticed that too, so depth is hard or something?
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not that much if you're used to it i guess :)
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I will look into it when it is time for me, sounds kinda easy tho... but ill see then
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The rendering time was about 12 minutes. And yes, the focus was set to the top of the middle object in the second row, so you're right Randuin.
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teehee i'm so smart! :D well it's kinda easy to figure out which points were sharp n crisp which weren't :)
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lol good job Randuin, Chruser how is that one project going? The one you showed me a Screeny of?
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which one acer? show us all :D
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I hope he dosent mind me linking you to the screeny :P, http://www.zelaron.com/lwmodeler.jpg
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oh that... i saw that one... it's err... okay i guess the top looks a lot less detailed than the bottom (i saw the rendered one) so i dunno think he'll work on it a bit more... i like the lighting tho... the little lights that shoot into the middle is... wierd =\
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well it is very nice to me, since I can barely make a head figure(without detail).
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well there are a lot more tutorials now, when i tried to learn LW (before i tried to learn 3dsmax or maya) there was hardly ANY tutorials for LW :)
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Yeah, in the Tut list thread they have some good tuts, I mean I have used LW really for about a week and I know how most tools are used from those tuts.
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ya it's great now... i don't have the patience to follow any tuts tho :D gotta build my patience
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lol I am the same way, but I the videos helped me. I just hate most tuts cuz..
1) I hate reading 2) They use big words and talk way to intelligent(spellcheck) for me 3) They are long and usually skip something I need to know, leaveing me lost |
i'm okay with the big words and all but i always get bored after the 3rd step in the tutorial :D
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Quote:
http://members.shaw.ca/lightwavetutorials/Main_Menu.htm |
Oh, and by request, here's the rendered version of my scene. It's far from done, but I guess I'm obligated to show it anyway. :P
http://hem.passagen.se/chruser99/flowout.txt |
okay remove the bottom refration immediately and put it as a semi-opaque light... it'd look so much damn nicer.. and that tower light thingy (the one that shoots out 3 lights) omg that looks almost like a cel shaded render... the heck?
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All I have to say is, wow... that looks so nice rendered.
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well those are my only complaints... the rest looks good just need more texturing work
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If I could make anything that was close to that, I would be happy. I am just practicing like hell trying to catch up with you guys.
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well you're gonna probly catch up to me soon... may be you've already done it... i don't know :D just keep at it and you'll get good eventually
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Quote:
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lol well learning other packages do help... the only package that i cannot adapt to is houdini... all my skills on other packages goes away :(
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True, I am going to mess with XSI and Maya, XSI to teach(like you said before), and Maya since you talk so highly of it.
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well XSI and maya are about the packages that EVERY 3d school out there teach, so you can see their popularity :)
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Yeah like that school I was telling you about, there classes are in 3Dmax, but I say if I learn 3DMax I can take what i know into LW :)
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ur right it's all interchangable... i wish houdini was too but then after if houdini was interchangable it would lose all it was good for :D its uniqueness of workflow
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Yeah as much as you talk about it, I should check it out
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what houdini? it's really powerful but hard to use... very hard :
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Hard eh? well I should learn LW first then, so at least I can learn the concept of 3D Modeling
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definitely:) so all you've been doing so far is polygonal modelling then just smoothing them out with subpatches afterwards?
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