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-   -   Army of Nodes (Depth of Field test) (http://zelaron.com/forum/showthread.php?t=15197)

Chruser 2003-02-21 07:47 AM

Army of Nodes (Depth of Field test)
 
I just thought I could demonstrate how nice a DOF (Depth of Field) effect can make even the simplest objects:

http://hem.passagen.se/chruser99/nodearmy.txt

What are your techniques to make images look good? :)

Randuin 2003-02-21 08:41 AM

gratz you learned how to use depth of field :D like refraction... how long was the render time?

Chruser 2003-02-21 11:48 AM

Actually, I've known Depth of Field for a while, but I decided to get two industry plug-ins for this. X-Dof and HyperSmooth from http://www.evasion3d.com were both used for the final outcome.

Acer 2003-02-21 03:25 PM

That looks nice, good job... what is Depth of Field?

Chruser 2003-02-21 05:08 PM

Generally, a depth of field is a measurement of the range along a camera's line of sight in which objects will be in focus. In short, it's a way to focus a camera at a certain range to make the objects around it appear more blurred to add realism.

Randuin 2003-02-21 05:11 PM

ya he explained it... but not my question... what was the render time dude?

Bezier 2003-02-21 05:28 PM

Nice, but the front ones need to be sharper/crisper.

Randuin 2003-02-21 05:55 PM

notice the top tip of them were crisp n sharp, so i guess that was the focus and the rest were just too close to the camera :D

Acer 2003-02-21 06:18 PM

Yeah I noticed that too, so depth is hard or something?

Randuin 2003-02-21 06:28 PM

not that much if you're used to it i guess :)

Acer 2003-02-21 06:59 PM

I will look into it when it is time for me, sounds kinda easy tho... but ill see then

Chruser 2003-02-21 07:02 PM

The rendering time was about 12 minutes. And yes, the focus was set to the top of the middle object in the second row, so you're right Randuin.

Randuin 2003-02-21 08:10 PM

teehee i'm so smart! :D well it's kinda easy to figure out which points were sharp n crisp which weren't :)

Acer 2003-02-21 08:43 PM

lol good job Randuin, Chruser how is that one project going? The one you showed me a Screeny of?

Randuin 2003-02-21 09:09 PM

which one acer? show us all :D

Acer 2003-02-21 10:14 PM

I hope he dosent mind me linking you to the screeny :P, http://www.zelaron.com/lwmodeler.jpg

Randuin 2003-02-21 10:25 PM

oh that... i saw that one... it's err... okay i guess the top looks a lot less detailed than the bottom (i saw the rendered one) so i dunno think he'll work on it a bit more... i like the lighting tho... the little lights that shoot into the middle is... wierd =\

Acer 2003-02-21 10:39 PM

well it is very nice to me, since I can barely make a head figure(without detail).

Randuin 2003-02-21 10:45 PM

well there are a lot more tutorials now, when i tried to learn LW (before i tried to learn 3dsmax or maya) there was hardly ANY tutorials for LW :)

Acer 2003-02-21 10:50 PM

Yeah, in the Tut list thread they have some good tuts, I mean I have used LW really for about a week and I know how most tools are used from those tuts.

Randuin 2003-02-21 11:19 PM

ya it's great now... i don't have the patience to follow any tuts tho :D gotta build my patience

Acer 2003-02-21 11:59 PM

lol I am the same way, but I the videos helped me. I just hate most tuts cuz..

1) I hate reading
2) They use big words and talk way to intelligent(spellcheck) for me
3) They are long and usually skip something I need to know, leaveing me lost

Randuin 2003-02-22 01:39 AM

i'm okay with the big words and all but i always get bored after the 3rd step in the tutorial :D

Chruser 2003-02-22 03:31 AM

Quote:

Originally Posted by Randuin
well there are a lot more tutorials now, when i tried to learn LW (before i tried to learn 3dsmax or maya) there was hardly ANY tutorials for LW :)

Gee, when were you trying to learn LW? Five years ago, almost back in the Amiga days? ;)

http://members.shaw.ca/lightwavetutorials/Main_Menu.htm

Chruser 2003-02-22 03:33 AM

Oh, and by request, here's the rendered version of my scene. It's far from done, but I guess I'm obligated to show it anyway. :P

http://hem.passagen.se/chruser99/flowout.txt

Randuin 2003-02-22 10:08 AM

okay remove the bottom refration immediately and put it as a semi-opaque light... it'd look so much damn nicer.. and that tower light thingy (the one that shoots out 3 lights) omg that looks almost like a cel shaded render... the heck?

Acer 2003-02-22 10:45 AM

All I have to say is, wow... that looks so nice rendered.

Randuin 2003-02-22 10:49 AM

well those are my only complaints... the rest looks good just need more texturing work

Acer 2003-02-22 10:52 AM

If I could make anything that was close to that, I would be happy. I am just practicing like hell trying to catch up with you guys.

Randuin 2003-02-22 11:06 AM

well you're gonna probly catch up to me soon... may be you've already done it... i don't know :D just keep at it and you'll get good eventually

Acer 2003-02-22 11:27 AM

Quote:

Originally Posted by Randuin
may be you've already done it...

already caught up? lol not a chance... just seeing you work on that eye blows me away and your useing LW something your not familar in.

Randuin 2003-02-22 11:36 AM

lol well learning other packages do help... the only package that i cannot adapt to is houdini... all my skills on other packages goes away :(

Acer 2003-02-22 11:54 AM

True, I am going to mess with XSI and Maya, XSI to teach(like you said before), and Maya since you talk so highly of it.

Randuin 2003-02-22 02:23 PM

well XSI and maya are about the packages that EVERY 3d school out there teach, so you can see their popularity :)

Acer 2003-02-22 02:49 PM

Yeah like that school I was telling you about, there classes are in 3Dmax, but I say if I learn 3DMax I can take what i know into LW :)

Randuin 2003-02-22 04:04 PM

ur right it's all interchangable... i wish houdini was too but then after if houdini was interchangable it would lose all it was good for :D its uniqueness of workflow

Acer 2003-02-22 05:53 PM

Yeah as much as you talk about it, I should check it out

Randuin 2003-02-22 06:07 PM

what houdini? it's really powerful but hard to use... very hard :

Acer 2003-02-22 06:13 PM

Hard eh? well I should learn LW first then, so at least I can learn the concept of 3D Modeling

Randuin 2003-02-22 06:15 PM

definitely:) so all you've been doing so far is polygonal modelling then just smoothing them out with subpatches afterwards?


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