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yeah, it confused me at first. I am still getting use to the whole thing, like Subpatches wont work with polygons that dont have 3 or 4 sides which messed me up since I didnt know.
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lol well how do you do it then for polygons that don't have 3 or 4 sides? (i wouldn't know... i don't use LW :D)
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just have them selected and hit Tab. my model now looks good except the parts without 3 or 4 sides.
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oh you didn't fix it? :D i thought you knew how to fix it... hehe nvm :D
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well I can fix the ones that dont have 3 or 4 side, I just have to spilt them into more polys that are 3 or 4 sided. Just by useing the knive tool well.
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lol well i dunno =\ why don't you just go with subpatch modeling?
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What do you mean? I am useing SubPatch
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are you now? with weights? i dunno... but it thought you started with a box and went from there? isn't that polygonal modeling?
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Well at the end I just add subpatches, and I will work into detail with them. I did start from a Cube
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nod i didn't :) i started with points and then i just patched them in
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I wanted to start with points, but I dont know how to work with them yet. Now that you said you did, I need to find out.
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well you just place points select them hit "p" and voila you have a polygon of some sort :D
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make sure only 3 or 4 points are selected?
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not really but yes if you want them subpatched later :)
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well I am going to make a new Model doing this, thanks
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np btw you really want a reference picture :) trust me
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Since you said that, how do I import a pic into LightWave so I can use it as a reference?
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err ask chruser :) i don't know the exact operations :D
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Sure, I will just look it up :)
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try getting the books by dan ablan they're really good
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