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-   -   Hammerdin Gear (http://zelaron.com/forum/showthread.php?t=36150)

tidus2005 2005-03-30 12:08 PM

wow sov if someone actually tries that they are gonna be so pissed off. but i mean man does that make an awesome weapon, for any character ;)

Kaneda 2005-03-30 02:55 PM

Ya or you could just take all those hi runes, and drop them on ground and leave the game. :)

[edit]So, I was browsing around ebay on my break today, and I happened upon this unique pally ammy that I had never seen before. I can't remeber the name(even though I meant to :rolleyes: ) and the account has sold. But I pretty much remeber the stats, there were +2 pallidan skills, +1 (O/D?) auras, + dex(?), and like 15 or 25 resist. Heh, so thats a pretty good description. Any idea what it was, cause I'd like to find one and try it on.
Princess, have you tried any of the vigor boots?

Kaneda 2005-03-31 05:48 PM

Well I figured I might as well bump this since I have to ask about the Seraph's Ammy. It seems better for any pally than maras. But I've never really seen it. Whats the deal?

wilma 2005-03-31 06:08 PM

That armour that you are refering to:

Templar's Might
Sacred Armor
Defense: 1622-1923 (varies)(Base Defense: 487-600)
Required Level: 74
Required Strength: 232
Durability: 60
+170-220% Enhanced Defense (varies)
+250-300 Defense vs. Missile (varies)
+10-15 To Strength (varies)
+10-15 To Vitality (varies)
+20% Faster Hit Recovery
+40-50 Maximum Stamina (varies)
+1-2 To Offensive Auras (Paladin Only) (varies)
(Only Spawns In Patch 1.10 or later)

I believe this is what you meant.

Kaneda 2005-03-31 07:12 PM

No, I was talking about an ammy. The Seraph's something...
Edit: 
A friend on last night let me try on some tearhaunchs and they didn't do anything.. Ya they made my vigor go up +2 but it didn't help my attack, even though it should have cause I then proceeded to put points into vigor, and then my attack went up. thats crap.

Princess_Hibed 2005-04-01 09:53 AM

As I suspected, the mules got cleaned out and I have not been able to find those boots to try. Right now, my pally is maxed on vigor, concentration and blessed aim. I have been dumping points into his shield and I put one into that aura that can help heal - can't remember the name of it. His damage is 11K. I want to build a duress armor for the merc but finding an eth 3 socket armor has proven to be elusive.

Have to admit, this coming from a strictly zon player, it is nice to stand toe-to-toe in Hell with Diablo and shit on his face, even with that red breath of death hosing over me.

Sovereign 2005-04-01 09:54 AM

Try killing uber D with him.

My lvl 95 pala had to heal twice with 4 other people in the game. I wasnt using any fire + max res or sorb gear. Too lazy.

Sovereign 2005-04-01 09:56 AM

Synergies only work for actuall points you put into the skill. I thiink there is a synergy glitch with items that have charges though, IE: marrows.

iceman666 2005-04-01 10:23 AM

stfu u dick

Kaneda 2005-04-01 01:50 PM

God damnit! That's not fair. I want to use tearhaunches and have people call me a NEWBE

Kaneda 2005-04-06 12:38 PM

OK So heres the layout as of now. *I barrowed a few things from sin just to see how he would turn out.*
37 Hoto
BpNigma
Seraphs Ammy 2/2
123d Shako
Um'd 191ed HoZ
Boots? Eh I could use waterwalks/marrowalks/silkweaves/ik?
Spider Web
2x 10%fcr rings w/ some resist(I could use 2soj, but would they make alot of difference?)
magefist

So in conclusion I tell you this because I was led to believe that you could w/ a fair amount of ease reach a dmg lvl of 11-13k w/out or w/ a small amount of combatGC.
* I have 1 offensive gc. :rolleyes: never thought id make a pally to use it.

Sovereign 2005-04-06 01:15 PM

You need to hit at least 75 FCR. Since you aren't going to hit 125, that's the next closest fcr bp. 40 from hoto, 20 from mage fists, 20 from arachs = 80. You can use 2 soj's, 2 bk's, or one of each. Either way you'll have 75.

Kaneda 2005-04-06 02:46 PM

But I doubt I'll be doing 12k is the point.


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