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wow sov if someone actually tries that they are gonna be so pissed off. but i mean man does that make an awesome weapon, for any character ;)
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Ya or you could just take all those hi runes, and drop them on ground and leave the game. :)
[edit]So, I was browsing around ebay on my break today, and I happened upon this unique pally ammy that I had never seen before. I can't remeber the name(even though I meant to :rolleyes: ) and the account has sold. But I pretty much remeber the stats, there were +2 pallidan skills, +1 (O/D?) auras, + dex(?), and like 15 or 25 resist. Heh, so thats a pretty good description. Any idea what it was, cause I'd like to find one and try it on. Princess, have you tried any of the vigor boots? |
Well I figured I might as well bump this since I have to ask about the Seraph's Ammy. It seems better for any pally than maras. But I've never really seen it. Whats the deal?
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That armour that you are refering to:
Templar's Might Sacred Armor Defense: 1622-1923 (varies)(Base Defense: 487-600) Required Level: 74 Required Strength: 232 Durability: 60 +170-220% Enhanced Defense (varies) +250-300 Defense vs. Missile (varies) +10-15 To Strength (varies) +10-15 To Vitality (varies) +20% Faster Hit Recovery +40-50 Maximum Stamina (varies) +1-2 To Offensive Auras (Paladin Only) (varies) (Only Spawns In Patch 1.10 or later) I believe this is what you meant. |
No, I was talking about an ammy. The Seraph's something...
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As I suspected, the mules got cleaned out and I have not been able to find those boots to try. Right now, my pally is maxed on vigor, concentration and blessed aim. I have been dumping points into his shield and I put one into that aura that can help heal - can't remember the name of it. His damage is 11K. I want to build a duress armor for the merc but finding an eth 3 socket armor has proven to be elusive.
Have to admit, this coming from a strictly zon player, it is nice to stand toe-to-toe in Hell with Diablo and shit on his face, even with that red breath of death hosing over me. |
Try killing uber D with him.
My lvl 95 pala had to heal twice with 4 other people in the game. I wasnt using any fire + max res or sorb gear. Too lazy. |
Synergies only work for actuall points you put into the skill. I thiink there is a synergy glitch with items that have charges though, IE: marrows.
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stfu u dick
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God damnit! That's not fair. I want to use tearhaunches and have people call me a NEWBE
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OK So heres the layout as of now. *I barrowed a few things from sin just to see how he would turn out.*
37 Hoto BpNigma Seraphs Ammy 2/2 123d Shako Um'd 191ed HoZ Boots? Eh I could use waterwalks/marrowalks/silkweaves/ik? Spider Web 2x 10%fcr rings w/ some resist(I could use 2soj, but would they make alot of difference?) magefist So in conclusion I tell you this because I was led to believe that you could w/ a fair amount of ease reach a dmg lvl of 11-13k w/out or w/ a small amount of combatGC. * I have 1 offensive gc. :rolleyes: never thought id make a pally to use it. |
You need to hit at least 75 FCR. Since you aren't going to hit 125, that's the next closest fcr bp. 40 from hoto, 20 from mage fists, 20 from arachs = 80. You can use 2 soj's, 2 bk's, or one of each. Either way you'll have 75.
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But I doubt I'll be doing 12k is the point.
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