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View Full Version : Hostile Waters: Antaeus Rising


WetWired
2002-10-01, 06:06 AM
This very well made game got screwed by marketing and packaging. You can now find it for $2 online and at stores. Definately worth every penny.

Basicly, its a RTS, except quite a bit different from the usual. You can command your units from a map in paused time, or from the battlefield (while viewing or controling a specific unit) while time is running. The pilots of your war craft have quite sophisticated artificial inteligence, and are much better at certain things than you can hope to be even with practice; however, when they come to their limitations, you can hop into the tank/helicopter/hover craft/resourcer and do it yourself. My one complaint is that they don't fully appreciate what to do with cloaking technology. While I'm sure any player would uncloak, fire a salvo, cloak, wait for the ammo to regenerate (the ammo is self replicating thanks to advanced nano-technology), uncloak, fire a salvo, etc. , the AI stays uncloaked during the whole attack and until you order it to cloak again. Fortunately, you can give a string of commands so it will move into position, uncloak, destroy the target, cloak, and move away.

The game story goes something like this:
2030 AD: A world gone sane. There is no more war, there are no more dictators. Thanks to advances in nanotechnology, humans can get food and clothing and anything else they need for free. Humans work for the enjoyment of working and nanites powered by orbital solar arrays work to keep them healthy and happy. This is utopia. However, the old rulers want their planet back. They have joined together and built up their forces to launch their sinister plan. Now, a society that has given up war must relearn the art of war to protect itself from this grave threat. Antaeus, the last adaptive cruiser, a relic of the last world war is summoned from it's watery grave, refreshed by the miracles of nanotechnology. You, the captain must do what the rest of the world cannot: save them. The trillions of assemblers aboard Antaeus can build anything you have plans for, in seconds; the only requirement is that you have the resources to make it. But this is no cake walk. You are vastly outnumbered and must use superiour tactics to win this war. In addition, there is only so much that the onboard repair facilities can fix and you have lost the plans for the old war craft. You will need to make it to a dry dock for a refit and find samples of the enemy's technology to feed your war machine. Bewarned: this war is more than it seems; it won't be long before you encounter things you could have never imaged, things that will cause you to deny their existance and give you nightmares when you dream. These are hostile waters.

Man, sometimes I'm not as bad a writer as I think I am :eek:
--WetWired

"CRØNîC-KîLLå"
2002-10-01, 06:49 AM
sounds kool, when did this game come out?

WetWired
2002-10-01, 07:12 AM
About a year or so ago, actually. And I love it. I thought I wouldn't, but couldn't really argue with my friend about buying it when it was $2 at E.B. This game is definately worth more than that. My personal opinion is that it got screwed by the complete lack of marketing and it's simple green cover with a sword through a skull and a globe. (As far as I know, most RTS fans don't turn every box with a skull on the cover). I'm really not a RTS fan at all, though I like AOE, but I love this game. It's really fun. Oh, and the vehicle drivers have attitudes like Q3 bots :O).

Penguin
2002-10-01, 07:38 AM
just read more about it after reading your review, im gonna pick it up later