View Full Version : [XBOX360] Infinite Undiscovery
Kazilla
2008-09-11, 02:44 PM
Don't buy it, save your money.
Chruser
2008-09-11, 03:41 PM
Who the hell came up with its title?
!King_Amazon!
2008-09-11, 03:42 PM
Thanks for the heads up.
Lenny
2008-09-11, 04:14 PM
Not got a 360, so I don't give a toss about buying it, but I am interested to know what the game is about.
Care to describe it for someone who i up early in the morning and can't be bothered Googling it?
Wallow
2008-09-11, 04:18 PM
Don't buy it, save your money.
Tell me something I don't know
Kazilla
2008-09-11, 04:21 PM
Well, in my own words...
You play a pussy hero who is scared to fight, he is a flute player but somehow me managed to be an exact look alike to the real hero "Lord Sigmund". (i dont of any(if) connection between the two but they are identical.) Basically the Order is placing chains all throughout the world, drawing the moon in. And wherever there are chains there are baddies that have to be dealt with by the good guys. Thats basically what i know so far... been playing for about 3 hours. I believe the name is derived from the game meaning, You will spend an infinite amount of time trying to discover where you are supposed to go. I have been to about 4 places and have gone the wrong way 6 times...
Now, for the Director's words (taken from http://en.wikipedia.org/wiki/Infinite_Undiscovery)
Infinite Undiscovery is meant to envelop the player in a real-time world where individual decisions can unveil numerous discoveries and affect other encounters, without the need to transition to another screen and can occur at anytime, even while the player is going through inventory in the menu. The action based battle system allows up to 4 characters to be on the field at once. The player controls the main character Capell from a third-person perspective while the other 3 characters are controlled by AI, however using connect actions Capell can use another character's skill. Faced with a variety of episodic situational battles, the player is meant to try various methods to defeat the enemy, where the most obvious solution is rarely the right move. Certain battles require the player to divide the whole of the cast (said to be up to eighteen characters) into teams due to the sheer size of the situation.
The game transitions between day and night about every 10 minutes and the player must use this to their advantage. For instance, at night the player might have a better chance of infiltrating an enemy base stealthily as opposed to barging in during the day. Light stealth elements like this are hidden throughout the game, director Hiroshi Ogawa explains: “As an example, when you’re running away from a hunting dog, you can distract him by dropping apples from the trees. However, the guards may catch you when they hear the thud of the apples. ”[6]
Wallow
2008-09-11, 04:34 PM
Thank you, although I'm too lazy to read any of it
Asamin
2008-09-11, 05:28 PM
I like your description a lot better. Less wordy.
Kazilla
2008-09-11, 05:37 PM
btw, the first boss rocked my world... i have to be playing this game wrong... honestly i hit him twice then he deflected everything i threw at him... your menu is in real time so if you try to use an item you are still getting hammered... (better remember the exact number or joystick flicks to get to a potion) which btw i still dont know what the potions are called... i managed to spend about 5 mp potions on myself who at the time had full mp, where i finally realized that it was an mp potion... i dont think i even own any hp potions. you can call for a heal from your teammates but a whole lotta good that does you because they dont heal themselves or eachother which leaves you helpless when they are dead or oom. ill try him again a couple times before i start cutting myself... ill keep you all informed...
i wonder... does '...' clarify a change in topic like a new paragraph does? ... is used alot by myself, i find it interesting... ;)
Asamin
2008-09-11, 05:58 PM
"..." shows a pause in speech. Sort of like a moment of thought or a dramatic pause to make something....... more ......... Dramatic.....
Kazilla
2008-09-11, 10:10 PM
the most annoying thing about this game is never knowing exact where you need to go... i mean you should have a general direction like we will head east to freya... instead they say, our next stop is freya... and then your given control. Where the fuck do i go?
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