BlueCube
2007-11-19, 09:44 PM
Game.exe refers to the patching method that they used to use - you had to upgrade your main RPGMaker program, create a new project, and copy that new project's "Game.exe" file over the project you wished to patch.
Played around with RGSS for the first time in a LONG while (RUBY :mad:) - but for some reason, by default, it doesn't specify the font in Window_NameInput, under def initialize.
Adding these lines:
self.contents.font.name = "Arial"
self.contents.font.size = 18
right above "@index = 0" seems to fix it. Of course, that still leaves the problem of the character table being in Japanese, but that's easy enough to fix yourself - at least they'll show up properly in-game.
I don't quite remember where the 'Enter Hero Name fix' for RMXP is anymore - I'm fairly sure lrpgm.com used to have it, but that's gone now, and I don't have a copy. Still, it's easily fixed manually, just change the Japanese characters to whatever English ones you want. Example character table:
CHARACTER_TABLE =
[
"A","B","C","D","E",
"F","G","H","I","J",
"K","L","M","N","O",
"P","Q","R","S","T",
"U","V","W","X","Y",
"Z","","","","",
"","","","","",
"","","","","",
"","","","","",
"a","b","c","d","e",
"f","g","h","i","j",
"k","l","m","n","o",
"p","q","r","s","t",
"u","v","w","x","y",
"z","","","","",
"","","","","",
"","","","","",
"","","","","",
"0","1","2","3","4",
"5","6","7","8","9",
"","","","","",
"","","","","",
"","","","","",
"","","","","",
"","","","","",
"","","","","",
"","","","","",
"C", "u" ,"b", "e" ,"",
"","","","","",
"","","","","",
"","","","","",
"","","","","",
"","","","","",
"","","","","",
"","","","","",
"","","","","",
]
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