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"CRØNîC-KîLLå"
2002-07-07, 10:03 PM
my main problen and questions are the following... if anyone could help me out i will put your name in the credit's section of my game... the questions/problems i have are:

#1: How do i make my hero follow another character, and how do i assign the character to go to a specific place... only going on the sertain squares that i want him to go on?

#2 how do i make a movie/intro?

#3 When i make a new map, i right click the new map(the green folder) and i go to proporties...their i can select the chipsets i want to use...i dont want to use any of the shit ass defaul ones, and those are the only ones i can select!...how can my downloaded chipsets get into this option?( i have allready saved my chipsets into the rtp folder and under chip sets in the right format)

*VOID #3* after 3 days of screwing with stuff i have figured it out

BlueCube
2002-07-08, 12:39 PM
As to the first question, what do you mean? Are you saying that when you talk to someone, and they'll ask you to come with them, you want the hero to follow automatically? That's easy.. just use the Move Event in the Event Editor (This Move Event is different than the Move Event on the map when you right click) and set it up by setting the Object Character (top left) to whichever character you want to move...
You'll need two of these Move Events, one right after the other. I'd set the movement frequency to 8 on both (top).

These would be in that character's event.

Name: FollowMeGuy
Attributes: Push Key, Same Level as hero, movement speed normal, movement frequency set to 8.

Move Event: Hero - Up Up Up Up
Move Event: FollowMeGuy - Up Up Up Up
Wait: 2 Seconds

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To set up an intro, first you need to design the map(s) that will be used. Then, set up an Auto Event (with 2 pages, the second page being blank, Push Key, and with an Event Condition of a switch (Maybe INTRODONE)). Then, set up your intro, using the hero's start location as the starting point (that's the easiest way to do it). Make sure to end it all with turning on the same switch as on page 2.