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View Full Version : Hard one! Everyone with expierience looks this way.


Zoeres
2007-09-01, 01:52 PM
I'm just wondering if it is possible to make random events.
Like percentence chance of something happening.

Other than that I need help with scripting. I'm looking for a few things:

*Jump - >I have script but where do I put it?

*Swimming - I could just fix this with alot of event stuff but I'd prefer
script.

*Speed Potion - I've made a consumable item called speed potion
that increases your speed too maximum. I need help making this only
lasting a while.

*Zelda combat system - Instead of entering a combat menu I want
the character to be able to just press a button and attack
(No damage system needed; they die in one blow).

*Tileset mergeing - I need to put in doors to Caslte Town.

*Fishing - Need graphics for fish and rod. Also need to know where
to put the script.

*Common Events - How do I make events that effects a certain
area around where it is triggered (for example; I use a bomb
that will kill all nearby monsters).

That's all! Don't need replies on all though. Hope for some reply.. -.-

Lenny
2007-09-05, 07:32 AM
First things first, which version of RPG Maker are you using?

KagomJack
2007-09-05, 10:36 PM
Kinda sucks to die in only like, one effin' hit.

Lenny
2007-09-06, 09:59 AM
He was viewing the thred yesterday, if that counts for anything?

Noob101
2007-09-06, 09:45 PM
*Jump - >I have script but where do I put it?

I think he's using RMXP, but...I dunno. More information would be appreciated, Z.

Goodlookinguy
2007-09-07, 03:02 AM
I'm just wondering if it is possible to make random events.
Like percentence chance of something happening.

Other than that I need help with scripting. I'm looking for a few things:

*Jump - >I have script but where do I put it?


If you are talking about scripts you are talking about RMXP, so go to 'Tool,' then 'Script Editor' and create a new script anywhere you want, then paste the script.


*Swimming - I could just fix this with alot of event stuff but I'd prefer
script.


Just use events you will save yourself a lot hassle, believe me I have a ,very, complicated, but nice once done, to use swimming event I made that has no lag or at least very, very little, on the game.


*Speed Potion - I've made a consumable item called speed potion
that increases your speed too maximum. I need help making this only
lasting a while.


Attach a common event that will raise and lower the characters stats.



*Zelda combat system - Instead of entering a combat menu I want
the character to be able to just press a button and attack
(No damage system needed; they die in one blow).



You obviously haven't seen how much work the person who had created a semi-remake of a zelda game no the RMXP, it is insanly complicated.

*Tileset mergeing - I need to put in doors to Caslte Town.

Just go to an editor like Adobe PhotoShop CS3 [or cheaper] and insert another image in, then import from RMXP under 'Tools,' then 'MaterialDatabase.'


*Fishing - Need graphics for fish and rod. Also need to know where
to put the script.


Again use a event, you will not find a script that can do it. [Choice two learn Ruby, I just started two weeks ago with my new book!]


*Common Events - How do I make events that effects a certain
area around where it is triggered (for example; I use a bomb
that will kill all nearby monsters).


Once again you are tying to incoorporate an event that is attached to a very complicated zelda-like game.


That's all! Don't need replies on all though. Hope for some reply.. -.-


P.S. DON'T MAKE A ZELDA-LIKE GAME UNLESS YOU ARE A VERY EXPERIENCED AT RMXP/RUBY/EVENT CREATER.

I appologize for the caps but seriously, you didn't know where to place a script. It takes a while to learn, stick around work on your skills, nobody can do anything perfectly the first time, or second, or third, or :x

Zoeres
2007-09-19, 02:44 AM
Ye but I'm just new to this game.. I'm a quick learner when it comes to codes and such.. I'm in a programing class so we learn different codes atm.

Goodlookinguy
2007-09-20, 04:39 AM
Ye but I'm just new to this game.. I'm a quick learner when it comes to codes and such.. I'm in a programing class so we learn different codes atm.

That's fine in all, I took a programming class as well and was very good at it, but creating a zelda-like free movement game like that is so very complicated. I don't even no where to tell you where to stat on something like that. Maybe one day someone will create a maker for that.

Zoeres
2007-09-23, 04:40 AM
That's fine in all, I took a programming class as well and was very good at it, but creating a zelda-like free movement game like that is so very complicated. I don't even no where to tell you where to stat on something like that. Maybe one day someone will create a maker for that.
Well the only hard part would be making all around you disappear. But graphics are easy. Also button binding is a bit of a problem.

caj800
2007-12-14, 01:45 PM
Hm, Making a Zelda type system isn't that hard if you have a decent understandning of variables and Key Input Processing.

Secondly, if you want random events, use variables. I think (i'm not adamant because RPG Maker isn't on this PC) that there is a 'Choose random number' or something along those lines button in variable options. Then you just assign a variable to each random event. For example, if you chose Variable 1 to be Random Fire, Variable 2 to be Rock Fall and Variable 3 to be gust of wind, the random number chooser should choose a number in the range you entered and process that event. It can all be done in a common event, I think. If you give me a bit, I'll put together a little project to help, given that your using RPG Maker 2003. If your using XP, i'll see if i can help.