View Full Version : Anyone have a WoW horde priest 1-60 guide?
WetWired
2007-04-18, 07:40 AM
KA gave me a general horde 1-60 guide, but since my priest is not yet at the level where she can kill with any sort of efficiency, this is mostly resulting in death and bringing in my high-level mage to nuke road-blocks. Does anyone have a good guide tailored to priests?
MightyJoe
2007-04-18, 08:13 AM
Well, you could try finding a mage and doing some aoe grinding, as far as guides I don't have any for priests.
!King_Amazon!
2007-04-18, 08:25 AM
KA gave me a general horde 1-60 guide, but since my priest is not yet at the level where she can kill with any sort of efficiency, this is mostly resulting in death and bringing in my high-level mage to nuke road-blocks. Does anyone have a good guide tailored to priests?
You'd probably be better off just leveling like you normally would, or play a different type of character that can follow my guide. My guess would be the following characters could do it with some sort of ease:
Hunter
Warrior
Rogue
Druid
Paladin
Mage
Warlock
Shaman
Priests SHOULD be able to do it, but at low levels they really don't have all that much killing power. And druids wouldn't be able to follow my guide because for some reason mulgore and tirisfal aren't included in the file I have and gave you, and I'm fairly certain Druids have to level in mulgore, else they have to run back to mulgore for all their druid quests and every 2 levels to train skills.
WetWired
2007-04-18, 08:49 AM
Well the druid quests don't start untill level 10, when you'd be out of Mulgore anyway, and it's only 1s from Orgrimmar to Thunder Bluff.
Speaking of class quests, when did they change the race-specific priest spells from quests to normal training?
!King_Amazon!
2007-04-18, 09:04 AM
Well the druid quests don't start untill level 10, when you'd be out of Mulgore anyway, and it's only 1s from Orgrimmar to Thunder Bluff.
Speaking of class quests, when did they change the race-specific priest spells from quests to normal training?
OK well have fun flying from org to TB at level 4 and level 6 and level 8 and level 10 to train your new skills because there isn't a druid trainer in org.
Willkillforfood
2007-04-18, 12:57 PM
Well the druid quests don't start untill level 10, when you'd be out of Mulgore anyway, and it's only 1s from Orgrimmar to Thunder Bluff.
Speaking of class quests, when did they change the race-specific priest spells from quests to normal training?
The quicker you want to level the more efficiently you want to use your time. Flying here and there once in a while isn't a big deal, but all the time like that adds onto your total time like a bitch.
Vollstrecker
2007-04-18, 04:45 PM
There's not really much of a guide, except to properly spec in the Shadow tree. I'd be looking at something similar to this as a goal levelling up:
http://www.wowhead.com/?talent=rxMhkhhZbZgMGtMzRhtxo
It's kinda of a clusterfuck build, but it's mainly geared toward PvE grinding, so it skips all the crap that debuffs giving increased damage as they're never on long enough to make a difference while grinding. I basically would focus on doing more damage efficiently (less mana spent and regen) with added +shadow damage than worrying about wasting time spamming up a mob with Rank 1 Pains to get bigger numbers on your screen, heh.
Other than that, just quest normally.
WetWired
2007-04-18, 05:42 PM
As far as talents go, I have that figured out. The current PvE spec of my other priest is
http://www.worldofwarcraft.com/info/classes/priest/talents.html?5002300030000000000000000000000000000 00000050252310251103051051 , and it works really well. Shadow weaving is actually quite usefull, as you'll usually have it maxed out by the end. Improved VE, on the other hand, is not, because you'll be keeping yourself sheilded and not take any damage anyway. Shadow power is an interesting choice, but I choose misery because Shadow power only effects those two spells, where misery effects everything. Your critical is only +50%, so basicly +7.5% on maybe half your damage vs 5% on all your damage...
In any case, my issue is the relative lack of power untill I get my key talents (http://www.worldofwarcraft.com/info/classes/priest/talents.html?5002300000000000000000000000000000000 00000500230310000000000000) compared to the power the guide expects you to have.
Vollstrecker
2007-04-18, 06:11 PM
I had found on my Priest when levelling, Shadow Weaving was stupid as the mob was often dead before I had a full 5 stacks on it, which is why I left it and Misery off.
They're mainly PvP or PvE raiding talents because the total damage increase they give you grinding is quite pathetic.
Improved VE was mainly a filler, I'm at work doing this so I wasn't wholly concentrating, the points would be better spent in something like Blackout or more Shadow Affinity (although with 6% you should have little trouble with resists).
WetWired
2007-04-18, 06:37 PM
Even if only 1 were on it, that's 3%. Misery gives you the whole thing immediately, so I don't see what that has to do with anything. In any case, in combination, that's an 8% damage increase just by putting up SW:P; I don't see why you'd want to miss out on that.
Vollstrecker
2007-04-18, 06:45 PM
Even if only 1 were on it, that's 3%. Misery gives you the whole thing immediately, so I don't see what that has to do with anything. In any case, in combination, that's an 8% damage increase just by putting up SW:P; I don't see why you'd want to miss out on that.
I misread Misery then. Also, Shadow Weaving is being nerfed next patch to 2/4/6/8/10%.
I usually would go for things that would keep my downtime to a minimum versus getting a small damage boost while grinding. It seems to be similar to how pointless Impale is for Warriors if you're Dual Wielding. :x
!King_Amazon!
2007-04-18, 06:51 PM
Why not just level a better character? Why level a character that you already have, especially a priest?
Vollstrecker
2007-04-18, 07:20 PM
I wish I had time to finish levelling my current 60's to 70. :(
MightyJoe
2007-04-18, 09:14 PM
I'm sure it wouldn't take you that much time...
Vollstrecker
2007-04-18, 09:34 PM
I'm sure it wouldn't take you that much time...
Well, I'm doing it mostly via instancing to save the quests to make obscene amounts of gold when I hit 70.
My Rogue made it to 70 without questing past Terokkar, so he'll be funding my Warrior's Epic Flying mount quite well once I get time to do the quests.
Prolly this summer.
WetWired
2007-04-19, 11:27 PM
Never mind. I got fear and a wand, and things have reached critical mass now.
Vollstrecker
2007-04-20, 04:31 PM
Priest is pretty basic to level, it just isn't a whole lot of fun unless a similar level Alliance player decides to come and play.
Shadow is ridiculous.
sue_13
2007-04-20, 10:25 PM
Yeah, my first 60 was a priest. Spirit tap makes grinding ridiculous. You almost never have to stop and drink.
pr0xy
2007-05-05, 11:41 AM
This is how I leveled all of my priests.
Wand spec 5
Spirit tap 5
SWP 2
Shadow Focus 3
Respec
Spirit tap 5
SWP 2
Shadow Focus 3
Mindflay 1
Imp Mindblast 4
Shadow weaving 5
VE 1
IMP VE 2
Focused mind 2
Darkness 5
Shadowform 1
Shadow power 5
Misery 4
Vamp Touch 1
Wand spec 5
Improved shield 3
Improved Fort 2
Inner Focus 1
Meditation 3
Martyrdom 1
Mental Agility 5
This build is to decrease downtime and cost of all spells resulting in less down time.
Your spell order after VT should be..
VT
SWP
Mindflay
Mindflay
Mindflay
Wand
Sometimes you can swap out the wand for a mindblast if your gear has enough spirit on it or you have alot of mage waters. This was an effective build for me PVE leveling as well as for PVP while leveling.
I specced holy untill I was high enough for shadow form then I went shadow but I also leveled as shadow priest this way (before vt) For levelign I just did instances and quests really, until I got to 53ish and me and a mage friend aoe grinded lumberjacks. If you can find a mage (Ice preferably) that plays often at the same times as you then your best bet would be to healbot them.
WetWired
2007-05-05, 11:58 AM
Vampiric touch costs more mana than it provides, solo. You'd need to be fighting something with 6000 health for it to pay for itself.
!King_Amazon!
2007-05-05, 12:04 PM
This is how I leveled all of my priests.
Wand spec 5
Spirit tap 5
SWP 2
Shadow Focus 3
Respec
Spirit tap 5
SWP 2
Shadow Focus 3
Mindflay 1
Imp Mindblast 4
Shadow weaving 5
VE 1
IMP VE 2
Focused mind 2
Darkness 5
Shadowform 1
Shadow power 5
Misery 4
Vamp Touch 1
Wand spec 5
Improved shield 3
Improved Fort 2
Inner Focus 1
Meditation 3
Martyrdom 1
Mental Agility 5
This build is to decrease downtime and cost of all spells resulting in less down time.
Your spell order after VT should be..
VT
SWP
Mindflay
Mindflay
Mindflay
Wand
Sometimes you can swap out the wand for a mindblast if your gear has enough spirit on it or you have alot of mage waters. This was an effective build for me PVE leveling as well as for PVP while leveling.
I specced holy untill I was high enough for shadow form then I went shadow but I also leveled as shadow priest this way (before vt) For levelign I just did instances and quests really, until I got to 53ish and me and a mage friend aoe grinded lumberjacks. If you can find a mage (Ice preferably) that plays often at the same times as you then your best bet would be to healbot them.
Refering to your last bit, any GOOD mage wouldn't bother getting a priest to help them AOE grind. I had offers when I was AOE grinding with my mage, but I rarely if ever even took damage, and having someone else in the party would slow me down by almost half, unless they can contribute to the killing. I didn't need a healer, because I was smart about my AOE grinding.
A fire mage might need a healer to help them, a frost mage (a good one anyway) should never need a healer to help them AOE grind.
EDIT: Most mages are idiots though, so yeah, do that.
Vollstrecker
2007-05-05, 01:21 PM
God bless Shatter + Improved Cone of Cold. Granted, it's not as good PvE as Improved Blizzard, but it has its uses. :D
!King_Amazon!
2007-05-05, 07:12 PM
I originally AOE grinded with Improved Blizzard, but retrospectively I'd probably use shatter + CoC, with improved CoC and permafrost you can keep something snared indefinitely, since CoC has a shorter cooldown than it's duration.
WetWired
2007-05-05, 11:31 PM
How exactly is the indefinate CoC kiting supposed to work, anyway? Whenever I tried it, I'd either miss monsters 'cause they were out of range, or I'd get hit when I moved in to CoC again. I had the extra range talent.
!King_Amazon!
2007-05-06, 09:37 AM
How exactly is the indefinate CoC kiting supposed to work, anyway? Whenever I tried it, I'd either miss monsters 'cause they were out of range, or I'd get hit when I moved in to CoC again. I had the extra range talent.
That just means you suck at aiming and position. The method is perfect, the execution is vital, especially when you're fighting stuff that can kill you very quickly.
You just have to get a feel for how far away you can be, taking into consideration your latency. If you've got good latency one day and perfect the method, but the next day you have ~500ms higher latency, your whole method just got Fed in the A. Best I can say is:
Practice
Make sure you have imp CoC, extended range, permafrost, aim with your mouse(if you right click to move your character around, CoC will always shoot directly forward of your camera,) and make sure you do not have frostbite.
You also have to keep in mind that some monsters SEEM to have a farther range than others, I don't know if they do or not, but for example, the crocs in ZG seem to have a normal range, but the tigers seem to be able to attack from farther away. This is just a visual thing, you can HIT them from farther away too, it's very similar to the druid in catform thing, how their range seems screwy.
Vollstrecker
2007-05-07, 04:33 PM
How exactly is the indefinate CoC kiting supposed to work, anyway? Whenever I tried it, I'd either miss monsters 'cause they were out of range, or I'd get hit when I moved in to CoC again. I had the extra range talent.
It takes practice, and having a general idea what size a monster's hitbox is.
DEFINITELY make sure you don't have Frostbite, a single mob getting out of the pack will fuck your entire wagon, and fast.
!King_Amazon!
2007-05-07, 04:34 PM
It takes practice, and having a general idea what size a monster's hitbox is.
DEFINITELY make sure you don't have Frostbite, a single mob getting out of the pack will fuck your entire wagon, and fast.
It's still doable with frostbite, but it's a LOT trickier. If possible, it's best to avoid frostbite all together. But not entirely impossible if you have it.
Vollstrecker
2007-05-07, 04:36 PM
Pretty much yeah. I found it to be irritatingly more difficult, so I always recommended just skipping Frostbite, at the very least while you're learning.
pr0xy
2007-05-07, 09:51 PM
Refering to your last bit, any GOOD mage wouldn't bother getting a priest to help them AOE grind. I had offers when I was AOE grinding with my mage, but I rarely if ever even took damage, and having someone else in the party would slow me down by almost half, unless they can contribute to the killing. I didn't need a healer, because I was smart about my AOE grinding.
A fire mage might need a healer to help them, a frost mage (a good one anyway) should never need a healer to help them AOE grind.
EDIT: Most mages are idiots though, so yeah, do that.
Ahh huh... And exactly how many mobs do you pull on your mage while AOE grinding? And how do you prevent getting hit by them all? I am talking about big boy aoe grinding here.
Safely pull* And quickly kill.
Vollstrecker
2007-05-07, 09:53 PM
Ahh huh... And exactly how many mobs do you pull on your mage while AOE grinding? And how do you prevent getting hit by them all? I am talking about big boy aoe grinding here.
There's 2 real options:
1.) Improved Blizzard
2.) Not sucking with Cone of Cold and Permafrost
You could've read the responses after your quoted post to figure that out though.
pr0xy
2007-05-07, 09:53 PM
Vampiric touch costs more mana than it provides, solo. You'd need to be fighting something with 6000 health for it to pay for itself.
In outlands I always got the mana back for it.
pr0xy
2007-05-07, 09:54 PM
There's 2 real options:
1.) Improved Blizzard
2.) Not sucking with Cone of Cold and Permafrost
You could've read the responses after your quoted post to figure that out though.
I'd still like to know how you prevent all the mobs from killing you while gathering them up.
Vollstrecker
2007-05-07, 09:56 PM
I was a big fan of using my Mount.
pr0xy
2007-05-07, 09:58 PM
I was a big fan of using my Mount.
While I can tell that you are attempting to make a valid point... I fail to see how your mount keeps enough aggro as to where the mobs do not run away.
!King_Amazon!
2007-05-07, 10:09 PM
While I can tell that you are attempting to make a valid point... I fail to see how your mount keeps enough aggro as to where the mobs do not run away.
You put up ice barrier, you mount up, you gather mobs, you dismount, you kill stuff, you win. You do it again. You do it 1000 times. You ding 70.
pr0xy
2007-05-07, 10:15 PM
You put up ice barrier, you mount up, you gather mobs, you dismount, you kill stuff, you win. You do it again. You do it 1000 times. You ding 70.
Lolz kay. I'll be over here mass killing with my mage buddy. Have fun.
!King_Amazon!
2007-05-07, 10:39 PM
you are vastly superior to me please own me more
vBulletin® v3.8.2, Copyright ©2000-2025, Jelsoft Enterprises Ltd.