DarkSpartan116
2007-03-27, 04:48 PM
Here is the problem:
I make a nevent with a timer operation set for so long.
then i make a conditional branch so that when it runs out, something should happen(ex: game over:). But when i test it in game, the timer runs out, and nothing happens. Does anyone know why tis happens or if there is a fix for this?
I make a nevent with a timer operation set for so long.
then i make a conditional branch so that when it runs out, something should happen(ex: game over:). But when i test it in game, the timer runs out, and nothing happens. Does anyone know why tis happens or if there is a fix for this?