View Full Version : Lenny is rabidly awaiting Oblivion for PS3
Slyvr
2006-12-14, 07:16 AM
Oblivion is also for the pc...but my pc is now considered crap and needs upgrading >.<
Lenny
2006-12-14, 10:09 AM
I know Oblivion is on the PC... it was originally a PC game. But Bethesda thought it would be a good idea to port it to the 360 and PS3.
So far they've released it on the 360, and are now putting the finishing touches on the PS3 version.
Rurouni Storm
2006-12-29, 10:15 PM
They didn't "port" it to the 360. The game was obviously designed with it in mind from the get go.
Dubby
2006-12-30, 02:25 AM
They didn't "port" it to the 360. The game was obviously designed with it in mind from the get go.
Which is why oblivion has so many short commings.
And which is also why only the PC version is any good - because of community made mods that improve the game.
Seriously, by summer this year, oblivion will be a totally different game because of the community mods... -if modders don't give up on the game that is.
Hades-Knight
2007-01-25, 11:22 PM
Can some1 tell em why obblivion does not have online play? i mean that would make it the best game ever(woudl beat WoW too) but nooooooo you're stuck playing by yourself for nothing
Lenny
2007-02-13, 03:30 AM
Oblivion doesn't have online play because it's a single player game. All I've seen are online videos, but multiplayer doesn't look as if it'll work.
Here's an interesting fact - Bethesda have been working on Oblivion for a total of 7 years, now.
WetWired
2007-02-13, 08:01 AM
Um Oblivion was release quite some time ago...
In any case, I certainly think that multiplayer could work; not as an MMO, certainly, but as a LAN multiplayer with your friends, I don't see why not.
Slyvr
2007-02-13, 11:01 AM
Yeah, ever play dungeon siege? That game seems like a perfect game as an MMO, but they made it for LAN so only about five or six people could be in one game at the same time.
Lenny
2007-02-13, 11:21 AM
Um Oblivion was release quite some time ago...
PC last year. 360 last year.
They're still working on the PS3 version.
As they only have one development team, it means that they've been working on Oblivion for 7 years.
EDIT: Make that 5 - they started development straight after Morrowind in 2002. 1up lied to me! :eek:!
pr0xy
2007-02-21, 07:02 PM
Morrowind had a multiplayer mod.. Though it did suck..
I just briefly scanned through this but here is the answer to your question... Not sure why no one had mentioned this... Or maybe they did but I missed it...
http://www.gamespot.com/news/6163775.html
Expansion.
Lenny
2007-02-22, 10:12 AM
I can't wait for Bethesda to get Shivering Isles ready for the PS3 (they're not releasing it until about Summer).
I've been reading up on it for weeks, and it sounds amazing!
4 weeks and I should be playing Oblivion (or just reading through the manual, should Woolies not deliver on time). :D
WetWired
2007-02-22, 11:10 AM
You should get it for the PC, instead. Oblivion without Francesco's leveled creatures/items mod is like running on a treadmill that's going a bit too fast for you, unless you have a one of a few class builds. It was so bad that I stopped playing because the only way to advance was use of a series of spells to keep me invisible constantly (ie. heal+invisibility,detect creature+invisibility,summon+invisibility), and that was boring.
Lenny
2007-02-22, 03:17 PM
I don't like playing games on the PC. For me, consoles are there for games, and the PC is there for the internet, and weird and wonderful programs that do strange little things.
MightyJoe
2007-02-23, 07:10 PM
Like Chess, go make a move.
hotdog
2007-02-23, 08:03 PM
Lol I agree with Lenny as far as most games go there are more on consoles, but RPGs need to stay on the PC man. All the 'RPGs' that I have played off of the PC sucked horribly. Anyways Fallout 3 is supposed to be multiplayer much like NVN was. I am a D&D player and I have never found any flaw in Oblivions leveling system in fact it's about as fast as my DM for Fridays games goes. Which is fast enough to get rid of those stupid players who think the game is made completely of psychodrama.
WetWired WHY THE FUCK ARE YOU PICKING FROM THE CLASS LIST?!?!?!! THOSE CLASSES ARE TERRIBLE!!! Everyone knows you should make a custom class, EVERYONE!
WetWired
2007-02-24, 12:54 PM
I did. And the problem isn't the leveling, it's the everyone levels when you do part.
Lenny
2007-02-24, 03:37 PM
You know, I'm quite looking forward to that.
In Guild Wars, the levels of monsters and whatnot stay within a range of levels in each area. If I go to Ascalon with my characters, they will be fighting Level 4 monsters. I can go for a stroll, get a following of 30 or so, wipe them out with one fireball, and carry on walking on my lonesome. It's no fun to go to Ascalon. Whereas if I go to the desert, the Ring of Fire then the monsters are all Level 20 and above. It's a challenge, and so it's fun to hunt them.
A system where the enemies level proportionally to your character, to me, sounds like a lot more fun than each area having a certain level, or the enemies throughout the game just having a single fixed level that they are at.
WetWired
2007-02-25, 12:27 AM
Well yes, it's great, if the enemy net power gain per level is less than or equal to your net power gain per level. But if you have a build with many not-hurt-the-enemy-more skills, such as support magic, you'll soon find yourself overwhelmed.
Lenny
2007-02-25, 09:44 AM
And so common sense should dictate that you wouldn't have one of those builds.
I'm thinking of going for Warrior Mage type thing... sword and fire. Good or bad choice?
WetWired
2007-02-25, 11:34 AM
Well, this is the build that I used in Morrowind, and this is the type of character I like to play.
hotdog
2007-03-17, 12:18 PM
That would be a great build, in fact I have a guy with only one magic skill and that is destruction the rest of his major skills are blade armor block ect. ect. whatever you want, but i would suggest always taking some kind of big boom magic.
I agree with wetwired though the enemy leveling is the same as you leveling. You only get like what? 10 hitpoints? if that a level and the enemies get to be in groups too. So in essence its like fighting four or five of yourself at the same level with the same level of skills.
Lenny
2007-03-17, 12:20 PM
Makes it more of a challenge, that way, though. And, therefore, more fun. :p
hotdog
2007-03-17, 12:31 PM
Oh yeah i almost forgot if you gonna be a warrior you need to decide straight off if your going to use shields or not because the claymore is far surperior to any weapon in terms of dmg and speed balance and also there is the Chronicle Blade which is a claymore that does 30 attack blocks dmg resistances and has a speed increase. That is the best blade in terms of swordfighters who fight with a big blade.
Lenny
2007-03-17, 12:39 PM
Haha. This means nothing to me. I suppose I've got 6 days to learn, though. :p
Is the Claymore two-handed? And is the Chronicle Blade two-handed?
Can one block with each blade, too, to save having to use a shield?
hotdog
2007-03-17, 12:45 PM
Yes, yes, and yes but block skill only helps with the shield so dont get it unless you want a one hander. Almost forgot if you like axes and hammers and maces OH MY! Then you want blunt weapons in which case you will need to Go for some of the Deadric Quests offered in the game because there is a mace a hammer and an axe OH MY! as rewards i think.
Lenny
2007-03-17, 01:02 PM
Haha. You're really trying to drown me, here. :p
I haven't a clue what I like and dislike yet. Even if I don't get the PS3 on Fridya (God forbid) I should at least get the HMV order with Oblivion, which means I'll have time to read the manual and see what's what.
I'm definitely going for something fiery, though. That's the way I like to play RPGs - throwing forth fire at everything. And since it's single player, I see it as a good idea to be able to destroy things that are in your face - no point being an uber mage and being able to smite enemies from 100 paces if they're counting your nostril hairs.
And of course I'm going to do the sidequests! Where a lot of my friends go off on the story mission and finish the game at Level 3, I'm nearly at the highest level before I'm a quarter of the way through, simply because I quest and explore. :p
hotdog
2007-03-17, 01:17 PM
Lol sounds like my level 50 Soldier at the end of the main quest. But yeah those sidequests are LUCRATIVE! even if its in item form you find some awesome shit. I found a book that just let me make some rigged ass armor, but youll learn about enchanting after reading the book. I personally have a thing for electricity, but yeah fire is my second favorite spell damage and it's easy to aim.
Lenny
2007-03-17, 01:18 PM
That interested me when I first heard about it - being able to learn how to do different things, like steal, alchemy, blacksmithery or what have you.
What's the system like for doing the different 'jobs'?
hotdog
2007-03-17, 01:39 PM
Locpicking is fun especially when you get the unbreakable lockpick from yet another sidequest and its completly necesscary to do most jobs so its another of my suggested skills. Security also helps Sneak in terms of pickpocketing I think.
Skills that you may want.
Security (this lets you own locks)
Sneak (this lets you steal or strike from the shadows and get a good
position for ranged combat)
Destruction (this covers all magic that damages enemies)
Athletics (this helps you move faster which means no one escapes)
Acrobatics ( this lets you jump higher)
those 5 are great skills for a Warrior-Mage if you really want defense then take an armor skill but i wouildnt take more than one type (ie light, heavy, or medium armor skill) and you can still have one left over for a weapon preference as a major skill then you can still use the other skills buit they dont let you level up when you raise them. BUT THEY ARE STILL USABLE AND UPGRADEABLE SKILLS! Bows are pretty nice too especially for someone who wants a lot of magic or likes blowing stuff up.
Lenny
2007-03-17, 01:42 PM
So how many different spells/skills/weapons can someone equip at any one time?
hotdog
2007-03-17, 01:56 PM
They are all constantly affecting everythging you may do but some have synergetic effects for certain actions. You can only get 7 Major Skills these are skills that increase more often, level you up, and are most likely your highest skills throughout the entire game and the first to max out at 100. Skills can only go as high as their governing attribute.
Lenny
2007-03-17, 01:58 PM
Ah, I see.
So if I want to be a stealthy magician who can rain fire down on your from 500 paces, run like the wind, and steal coins from everyone, I need to set that up at the start of the game? Or can the 7 major skills be changed?
hotdog
2007-03-17, 02:03 PM
Yup set that up at the beginning like take Sneak and Destruction then you cna go through them all steal their shit and when you get far, far away bring out the Immolation Blast spell and start firing and if you REALLY like the sneaky mage type i wouild go with a bow because when you get like Journeyman level you can scope in on the enemy from very far away and at master or something you can knock down opponents some of the time and paralyze plus if you take Alchemy you could make a poison that hurts them while they are paralyzed and then start nuking them for some serious ownage at far range.
Bows fall under Marksman skill and Alchemy is its own skill.
Lenny
2007-03-17, 04:26 PM
I see.
Talking about weapons... how many can you carry on your person? For example, I could have an axe equiped, and a staff and a bow in my backpack or something, or can I only have one weapon on my person at a time?
WetWired
2007-03-17, 10:14 PM
You have a weight limit (at least if you plan on moving), based on your strength. You can carry everything your heart desires, as long as it doesn't add up to your maximum encumberance or more.
Speaking of encumberance, it only prevents you from moving, and only while you're in control. So, when you're cleaning out that dungeon, take a feather spell or pots with you. As you clear it, take all the loot to the top and dump it just inside, carrying as much as you can and keeping only your gear on you. When you're done, give yourself feather for an encumberance boost, grab all you can carry, step outside, and fast travel to someplace you can sell your loot. Your feather effect will allow you to get there, no matter how far, as long as you fast travel there while it's still active. Be prepared to repeat at the other end, however, since it usually will have worn off. You still have to make several trips, but this way, you make fewer.
Lenny
2007-03-18, 06:42 AM
Man alive... Bethesda have thought of everything, it seems! :p
I have to say, I've never heard of a game where you actually slow down with the more you carry. That's pretty clever.
Are there places to store loot that you want to keep, but don't want to carry around with you all the time?
WetWired
2007-03-18, 08:39 PM
In Morrowind, you could just leave it whereever you like, except in containers (because some containers change content when you level up). In Oblivion, I don't know. I use the saddle bag mod, myself.
Lenny
2007-03-19, 12:05 PM
Hmmm... well if it turns out that I can just leave it anywhere then I'll leave it lying around houses or something. Not as if there are other players waiting to nick it. :p
WetWired
2007-03-19, 05:32 PM
I should note that you'll want to place it where there won't be NPCs wandering through, since Oblivion has a physics engine and your stuff may very well end up someplace other than where you left it. You'll also note that you want to jump over your rings of loot so as to avoid scattering them.
Lenny
2007-03-19, 05:39 PM
So much for getting it on Friday. It's been delayed... AGAIN!
So I've got until 20th April to learn more about it. Bah...
hotdog
2007-03-21, 09:03 PM
Lol Wetwired moving is for wussies! jk If you plan on making any progress you'll want to move. But as Lenny has stated he wants a Warrior type which means he will have a high enough strength score to carry anything he wants...kinda like my guy who actually has buffs making his strength exceed 100 and allowing me to carry like 690 lbs of crap. BTW when you level up you will notice that the game says you can raise a stat by anywhere from 1 to 5 points. To make it so your strength and willpower get 5 points a level you would need to make it so that all 10 exp points came from str based and willpower based skills.
Yes I found their precious level up stat formula. MWAHAHAHA!
Normally you may raise a stat one point; however, for every two points of a str based skill you gain (after the first two that is. This means points 3 and 4) that the fourth point will make it so your str can gets a perk of plus one. This makes it a bonus of two points on that level up. This goes for any stat you raise. Which means if you raise your str based skill by ten points you would earn a level up that would let you gain five strength points. A cool thing to do is make sure you raise two minor skills by ten points after you get a level up this way all three of your stat up choices will go up by five.
And yes I found this formula out during TES 2 Redgaurd, and noticed it also being used in TES 3 Morrowind.
You can only up 3 stats during any level up so make sure you plan your level ups to achieve maximum stats as early sas possible! This will give you a HUGE edge on any enemies. I had all of my stats at 100 by level 22 or 23. So it is possible to be a really swanky character among your "Equally Leveled" opponents.
Oh yeah you can carry your str score times five in weight.
Lenny
2007-03-22, 11:13 AM
I ought to be writing all this down! :p
Quick question - highest level your character can get up to?
hotdog
2007-03-24, 04:13 PM
That depends on what your starting scores are for skills. I have had some characters who managed level 62 before skills were maxed and I have also had characters who can only reach like 34 or so.
BTW my game has also been delayed until April 16th or 17th.
Lenny
2007-03-24, 04:47 PM
It's a bitch when things are delayed, especially when you've been waiting for them for so long.
At least you don't live in PAL territory. :rolleyes:
Which game is it?
Hades-Knight
2007-03-24, 07:58 PM
I thought about buying Oblivion for my PS3 but a game with no multiplayer does not justify $60...specially when I can just download it for free on the PC
hotdog
2007-03-25, 12:14 PM
UFO Extraterrestrials they said it was going to be done January this year but instead it's being released in April. The game will fill that X-COM gap that has been in my gaming experience for years now.
Lenny
2007-04-25, 01:06 PM
Sorry to dig this up if it's expired (though I think I'm just within the time limit. Wooop!).
I've been reading through an IGN guide to starting with Oblivion (the games comes on Friday! :grin:), and I've been playing around with the Create-a-Character tool. I just want to see what people think of this build:
Race, Sex: Male Dark Elf
Class Specialization: Magic
Birthsign: Mage
Attributes: Strength, Intelligence
Major Skills: Blunt, Athletics, Destruction, Mysticism, Alchemy, Security, Marksman
Initial Stats:
http://i3.photobucket.com/albums/y97/Lenny1882/initialstats.jpg
I'm thinking of a character who is good with magic (I'm a great one for casting fireballs :p), yet can hold their own in Hand-to-hand combat.
I've gone with a Male, Dark Elf, with a Mage birthsign as Dark Elf's are good with combat and spells, have good speed, and that resist fire ability (I figured it might come in useful when I enter the gates of Oblivion).
I've chosen Intelligence for the high Magicka level, as well as Alchemy (I've always wanted to dabble in making potions!), and Strength because I can see myself running around a lot (Fatigue), exploring and picking a lot of things up (how much I can carry), and so, of course, I can hold my own in Hand-to-hand combat.
I like Axes, which is why I've chosen Blunt. Athletics because I'll be wanting to do a lot of exploring. Destruction for the fire balls and resistance to spells. Mysticism for the magic. Alchemy for the alchemy. Security because it's just generally useful. And Marksman because I'm very used to fighting from afar in other RPGs - as well as the fact that I'll be casting magic from afar, too, with an Axe to fall back on (not literally, obviously) should it come to close combat.
---
So, how does it look? Anyone got any suggestions to what I should take out and include instead?
WetWired
2007-04-25, 01:16 PM
If you want to do a lot of magic, it's Bretton or high elf for you, otherwise you'll never have the mana pool to do much of anything. You do not want acrobatics or athletics as major skills, as you'll level up faster than you can earn strength multiplier. Also, choose weapon skill or destruction, not both. If you use both a lot, you won't level up either very quickly. If you don't use it alot, you don't need it as a major skill. Take restoration; you'll be glad you did. Take an armor skill; you don't honestly think you won't get hit, do you?
If you still plan on doing axes and destruction, still don't choose destruction as a major skill. You can easily level up destruction with a Fire Damage 1pt on Self spell (you only gain skill exp if the effect was sucessful) without worrying about leveling up without a good strength multiplier, and you can just make a point of buying weapon skill training each level to keep the strength up.
Lenny
2007-04-25, 01:41 PM
Hmmm... rebuild:
Race, Sex: Male Breton
Class Specialization: Magic
Birthsign: Mage
Attributes: Endurance, Intelligence
Major Skills: Blunt, Heavy Armour, Restoration, Mysticism, Alchemy, Security, Marksman
I've scrapped the race, strength, destruction and athletics, and replaced them with Breton, Endurance, Heavy Armour and Restoration.
Which has changed the stats to:
http://i3.photobucket.com/albums/y97/Lenny1882/InitialStats2-1.jpg
hotdog
2007-04-29, 09:28 PM
Lol I can do most spells as a Redgaurd that is rigged for fighting. Of course the mana pool is important, but something you should consider is enchanting your own items, two in fact. A ring of regeneration and mp regeneration. Not hard to do if you get the Knights of the Nine exp. pack and use frostcrag spire but if you dont get the exp. pack its a bitch and a time eater to get to a high enough level in the mages guild.
Anyways at like level 15 or 16 you can get a couple rings that are always restoring 7 or 8 HP and MP. The real problem is getting a big soul. This is the part where being a goody two shoes sucks Lenny. Later you will learn how to make Black Soul Gems. Capture an innocent soul from a powerful person anywhere and you should get enough power to make these rings.
Mmmmmm with evil comes power...mmmmm.
Lenny
2007-04-30, 03:19 PM
Well, it came today (finally!) and I've been playing it for about 6 hours.
The build I finally went for:
Race, Sex: Breton, Male
Class: Combat
Birthsign: Mage
Attributes: Strength, Willpower
Major Skills: Blunt, Blade, Destruction, Restoration, Security, Light Armour, Marksman
---
My character seems to be doing alright. I've only died twice, and that was because I ran into a room full of Guards after stealing a few items. :p When fighting, I throw in the fireballs from afar as the enemy runs at me, then I whip out the sword/axe (whichever I have equipped), and take them down. I use the bow if I'm shooting down at enemies from up high or vice versa.
I'm loving what I've played so far - still level 1, I've stolen around 200 items, hidden them all, been chased around the Imperial City a few times, found a few forts, done a few dungeon crawls, and murdered a few people who scowled at me.
Slyvr
2007-04-30, 05:34 PM
Why does it say I made this thread? I don't remember making this thread...
WetWired
2007-04-30, 06:04 PM
You didn't make the thread, but you did make the first post of the thread.
Hades-Knight
2007-05-04, 05:43 PM
I took th eplunge and got this game for my PS3, it's been pretty fun, I loved doing the Arena part of it....so far im only lvl 8 and Im part of the thieves guild, dark brotherhood, Blades, and Im arena grand champion
Lenny
2007-05-05, 08:18 AM
An absolute bastard for eating up your time, though, ain't it? :p
I've been exploring, mostly. But I've still found the time to join, I think, all of the factions (Thieves Guild, Fighters, Mages, Dark Brotherhood, Blades (for obvious reasons), and part of the Arena thingy), and I'm on the Kot9 pilgrimage.
2000 items stolen, biggest bounty of 3040, and lvl 7. Far too much fun!! :p
Hades-Knight
2007-05-06, 07:17 PM
yes...this game has kept me up til 5am like 3 days in a row.....can't put it down
DOES ANY1 KNOW HOW TO PERFORM THE "WAIT" FUNCTION ON THE PS3?
Lenny
2007-05-07, 08:48 AM
Press "select".
---
Some bastard came up to me and turned me into a vampire when I was sleeping. The only Vampire I've been around is Vincente, I turned down his offer, went to sleep in the Bloated Float a few days later, woke up, and some bastard had bitten me.
WetWired
2007-05-07, 09:25 AM
Yeah, vampirism as an option is more of a nicety. Anytime you find yourself fighting vampires, you need to check for pyropheric hemophilia afterward. If you go 3(?) days without curing it then sleep, you become a vampire. Fortunately, it autosaves before you sleep, so this isn't much of an issue. You can always go back and cure yourself.
Lenny
2007-05-07, 09:33 AM
Haven't a clue where I might have contracted the disease, or why someone might bite me.
Problem is, when I woke up there was also a quest - some bandits had stolen the boat and I was on it.
One save led to another, and now I'm being careful to only go to sleep where there's a supply of food (usually in one of the Guilds), and trying not to use Wait.
WetWired
2007-05-07, 09:54 AM
Well, if you don't want to be a vampire, you should seek a cure. There probably is one; there was in Morrowind. If you do want to be a vampire, you should stop feeding; everything gets more vampirish when you don't feed...
Lenny
2007-05-07, 10:07 AM
I don't want to be one, so I'm finding the cure. The reason I'm feeding after every Wait or Rest is so that I can go out in the Sun. I like my sunlight I do.
Hades-Knight
2007-05-13, 11:13 PM
yes, the game looks beautiful during daylight :)
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