View Full Version : Flaming buildings
Slyvr
2006-12-14, 07:06 AM
I need help with the beginning of a new game. It starts out where you wake up and the village is on fire. I just need to know if there's some way to make burning buildings. Do I have to make them in the chipsets, or is it like some kind of animation picture thing I have to place as an event on the buildings?
or...maybe I'll just use some kinda cutscene or something...i dunno
And I'm using rm2k3
Noob101
2006-12-14, 06:26 PM
You could just have a simple event that starts whenever one of your switches does...have it a fire (I like to use the rtp fire when I do stuff like this) that moves however you want, and make the screen tone red.
Edit:
Oh, and place the fire events on buildings, trees, etc.
Slyvr
2006-12-15, 06:42 PM
Oh...like set an event to have a fire chipset and then wait a millisec and then change the tile to a diff fire set?
Lenny
2006-12-16, 06:21 AM
I don't see why you can't make it a battle animation, and have an event that shows the animation over the building and keeps on looping.
Noob101
2006-12-16, 02:31 PM
Do you know how switches work, Sly? (Just wondering)
BlueCube
2006-12-16, 03:05 PM
There's always the old standby of having a charset for fire and just having the sprite constantly move in place, thus animating it. As a bonus, you can have events attached to each one for blocking paths and the like.
Slyvr
2006-12-17, 05:36 PM
Yeah I know how to use switches and 2nd pages and whatever. I thought battle animations would only be usable in battles, like the little code area for making monster parties in the database. I think changing charsets from one flame picture to another, to another, and looping would work.
BlueCube
2006-12-17, 06:23 PM
Yeah I know how to use switches and 2nd pages and whatever. I thought battle animations would only be usable in battles, like the little code area for making monster parties in the database. I think changing charsets from one flame picture to another, to another, and looping would work.
Just use a charset and have it "spin around" in place, no need to switch between different ones. Treat each direction as a frame and you have a 4-frame animation that you can attach an event directly to. Flames don't need to be complicated.
Quick example I just found: http://rm2k3.venajugar.com/charset-FX-fire.php
Slyvr
2006-12-18, 06:41 AM
Thanks cube, that's perfect
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