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View Full Version : Problems Importing Sprites! plz help


United_Ninjas
2006-03-12, 06:25 PM
k i just switch from XP to 2003 game maker and i tried to import a Naruto Charset but it said Invalid Color Depth. Is there a way to fix it or do i have to find new sprites?



My Sprites are Attached to this thread so take a look and help if you can

KittenRat
2006-03-12, 07:36 PM
Use paintshop pro or one of those "Expensive" photo eaditors and set color depth to 8bit. Simple and clean.

KittenRat
2006-03-12, 07:36 PM
ooops, sorry bout this post it was an accedent, could someone delete it for me. Thanx.

BlueCube
2006-03-12, 07:46 PM
That one won't work without resizing/proper placement on the charset "grid", never mind color depth, which can be fixed by opening it in MSPaint and saving as a 256-color bitmap.

Your charset is 146x204, charsets in RM2k3 must be 288x256.

They also have a "grid" that is rigid as well - your charset has 4 animations for each of the 4 directions (36.5x51) - RM2k3 has 3 animation frames (24x32 each) per direction, and 8 characters per sheet (the others can be blank if needed). As a sidenote, I have no idea how a charset with a width not divisible by 4 works in XP...

Yeah, that one won't work in RM2k3 without a bit of work.

KittenRat
2006-03-12, 07:59 PM
So ya crop it a small bit then resize the canvis and boom baby.

BlueCube
2006-03-12, 08:07 PM
You have to cut off one frame of animation and align each frame properly, since the ratio is off a bit (can't just reduce the whole thing by 20% or something and call it finished, parts of each character frame would overlap other frame grids)

Edit: Though now that I look at, might be easier than at first glance - if reduced by 66%/62% it gives a pretty close estimate, now it's just a matter of alignment

Edit 2: Blurry as heck though, looks awful

KittenRat
2006-03-12, 08:08 PM
Good point. I just use Chars-ex

Lenny
2006-03-13, 09:50 AM
If that's one that I linked you to that you've changed, then the easiest way is to just get it off the site again.