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Grav
2004-12-19, 12:44 AM
I reckon it'd be embarassing if they missed the button..

http://www.betawatcher.com/iwin.gif

Slim
2004-12-19, 01:15 AM
No shit, I don't think blizzard gave them enough. They're only a self healing/buffing melee class that starts with mail, gets a godly mace at 20, and a free horse.

Vollstrecker
2004-12-19, 01:23 AM
No shit, I don't think blizzard gave them enough. They're only a self healing/buffing melee class that starts with mail, gets a godly mace at 20, and a free horse.

Don't forget their instant full heal and their instant invulnerability shield.

Sovereign
2004-12-19, 05:23 AM
Eh , against rouges they might not do as well. Two of my abilities interupts a spell and one even stuns.. this is at lvl 25. Iunno, but yeah it is pretty gay.

Randuin
2004-12-19, 05:35 AM
Yes I'm pretty sure interruption and stun would work so well, since your god mode is nothing comparing to delaying their death by about 2 seconds.

Sovereign
2004-12-19, 08:15 AM
Hence why I said I don't know. It implies uncertainty. K?

Ive never dueled.

Slim
2004-12-19, 08:47 AM
Do you mean gouge or cheapshot? Gouge won't last long enough for you to kill them, kick interrupts and stops them from casting for 5 seconds but they can likely survive long enough, being that they have mail.

My only suggestion is keep them stunned as much as possible, and DoT them. Start with Cheapshot, SS up a couple points, gouge if the stun is gone by then. Then, BS and save up energy for a 5 point rupture but make sure you'll have enough for kick. If they start healing, kick and worry about the DoT later. By the time you get through that the cooldown on gouge should be done. If you want to fight paladins, make sure you have plenty of thistle tea otherwise you won't have enough energy to knock em down.

Oh, and you can also Vanish garrote them.

Vollstrecker
2004-12-19, 12:53 PM
Eh , against rouges they might not do as well. Two of my abilities interupts a spell and one even stuns.. this is at lvl 25. Iunno, but yeah it is pretty gay.

Ever try interrupting Instant Casts? All of their "I win" capabilities are instant cast...

Plus, from what I remember, their Divine Shield didn't have a damage-to-overcome modifier to terminate it early. They can sit there and heal all they want while invulnerable.

Seriously, if there is anything that needs a nerf, it's Paladins first.

Grav
2004-12-19, 01:56 PM
There is only ONE way to kill a Paladin that knows what it is doing, I have realized this. The problem is that it's a gamble.

First off, since I'm a Shaman, I have to fight them in melee. They have far too much HP to kite them with shocks. Their weapon DPS isn't quite as good as mine since I can purge their seals, (although their overall DPS would be higher than mine if I didn't purge their seals and walk out of the range of their stupid AoE fire shit) but their damage reduction is higher than mine (Mail vs. Plate) even with stoneskin totem, so it evens out for the most part.

So I put on a shield, a 1H weapon, and windfury. (I use 2H against mages and warlocks, but you'll die without doubling your AC) I start hitting them, purging as they do their little magical seal shit, and running around a bit so they can't get me in one place to do their huge ass AoE bullshit. Now the trick is to get them down to their "comfortable range" and then completely blast them. For many (good) Paladins, this is about their bottom 10-15% HP. Since I'm a Tauren Shaman, I have only one way to stun them, and that's Warstomp. Which is two seconds. So I have two seconds to kill them. That's why this is such a huge gamble. Assuming the warstomp even connects, or they don't Godshield the instant before the stomp goes off (which happens alot), I'll have to earth shock and hit them with melee, either hoping the shock crits or windfury goes off and I can kill them. If not.. then I have to run away and first aid while they heal themselves to full, and we resume fighting; or I have to ghost wolf away and hide behind something, then sneak behind them and attack as they are sitting down to drink. If we resume fighting, eventually they'll put on their melee-immune shield, and I have to use lightning shield and shocks to kill them, basically; which is highly mana inefficient. During which time they can usually heal themselves again.. so in hindsight, I really have to hope that first stomp goes off and I can finish them, or I'm fucked. However, the really tricky Paladins will use their ranged stun and THEN shield .. ugh. Fuck Paladins.

Vollstrecker
2004-12-19, 02:12 PM
My Warlock has little chance to kill them, unfortunately. Too much HP for my DoT's to wear down for long, and when they resist a 'Fear', I'm done.

Randuin
2004-12-19, 03:41 PM
Not to mention they'll become immune by the time you get to their 2nd bar of health... heh.

Vollstrecker
2004-12-19, 06:32 PM
Exactly. Pallys really need a nerf, Warriors and Mages need some love, and Rogues could deal with a minor nerf as well. That seems to be the consensus.

Grav
2004-12-20, 05:03 AM
Blizzard stance on mages: "They are working as intended."

Blizzard stance on warriors: "They aren't allowed to do damage."

Blizzard stance on Paladins: "They should probably get a free level 60 mount.."

Slim
2004-12-20, 11:42 AM
And have the level cap extended for only paladins, bringing them to 80 and leaving the rest at 60...or better yet cut it to 40 for everyone else! That should level the field!!

kockblocker1
2004-12-20, 01:21 PM
How long is their resist to fear work? Is it a timed thing?

Grav
2004-12-20, 01:28 PM
They don't resist fear as far as I know, it's just that they can become immune to any and all damage, and that also removes debuffs that were on you. A warlock just won't be able to DoT the Paladin down, unless the Paladin is out of mana.

Vollstrecker
2004-12-20, 01:36 PM
The only time I've managed to kill one solo was after I had him waste 2 of his lives, and soulstone reincarnated to finish him off. It was rather depressing.

With the proposed changes to Fear, I fear I may end up shelving my Warlock. He'd become the Guild's Tailor/Enchanting toon, and nothing more.

Grav
2004-12-20, 01:50 PM
Make no mistake, warlocks are still badass. Just Paladins give them a hard time. I was rarely feared for >15 s anyway.

Vollstrecker
2004-12-20, 02:28 PM
The only thing Warlocks will have left to kite with is Curse of Exhaustion, and you have to spec in Affliction to get it (saying if Fear gets really broken).

With Shadow Bolt being our toughest Direct-Damage , has a 3 second cast time (2.5 with Destruction Talents) and a mere 30 yard radius. Even a slowed opponent can likely catch you in that time and range. Paladins will definitely be close enough to use their ranged Stun, which will help ensure our demise.

Paladins may not have the best DPS, but it still hurts a Cloth class dead. We still have our pets (basically, Sucubbus for PvP), but we'll get utterly slaughtered with 2v1 odds, unlike most other classes who at least have skills that help them escape.

Like I said, that is all assuming that Fear gets completely borked. Unfortunately, in PvP, Warlocks don't have many tricks up their sleeve, nor are there a few different ways to play them.

Grav
2004-12-20, 02:37 PM
That's the warlock trade off. You're the 1v1 Gods (assuming Paladins are.. changed) and your group role is basically just fear the annoying enemies, and use AoE on the fighting ones. (Your AoEs hurt.)

On the flip side, I perform better in a small group setting where I can actually use my diverse selection of abilities.

WetWired
2004-12-20, 03:05 PM
Meanwhile, mages do massive damage and draw all the group's aggro to themselves and die...

kockblocker1
2004-12-20, 03:37 PM
On the contrary I think there are tons of fun PvP things warlocks can do. For example Saturday night I went with a ~30 person raid from Southshore to Tauren Mill. Pretty fun stuff. There was another warlock in our crew lvl33 or so and me lvl30 warlock. Our strat was pretty funny. The undead crew protecting Tauren Mill (players not NPCs) would stand roughly 30 yards from the entrance to Tauren Mill where the lvl50 elite guards were standing. The lvl33 Warlock and I used our Imps to first target the Guards standing by the entrance and send the Imps in from a very safe distance. When they got behind the mob of undead we would then switch targets to a single undead from the group. Because the Imps would be attacking them from behind they would usually turn around like what the fuck. When they turned we would then run in and apply our insta DoTs. He was usually toast relatively quickly. The adds we would get from trying to get into DoT range would be kited, and usually killed depending on which way he ran, by either me or the other warlock, or someone from the Raid group when he uncontrollably ran into the center of the alliance pack. It was a blast and itÂ’s just the tip of the iceberg as to what Warlocks can do in group PvP.

zeal311
2004-12-20, 03:37 PM
Shaman's recieve 90% of the aggro. Trust me. I will be fighting with three tanks and will be recieving all of the agro. FIX WARRIORS PLZ

Vollstrecker
2004-12-20, 04:43 PM
Shaman's recieve 90% of the aggro. Trust me. I will be fighting with three tanks and will be recieving all of the agro. FIX WARRIORS PLZ

That's if I'm not throwing Shadow Bolts. I'll get the aggro if I play THAT game.

WetWired
2004-12-20, 06:13 PM
In my experience, Insticast Arcane Explosion spam= I get all the aggro.

Slim
2004-12-21, 05:34 PM
Actually, Zeal is right. Remember in WC when we went after the everliving? I was sitting there spamming damage and he'd STILL focus on zeal, and after he died I was next....I don't know if you were using bolts though. I died right before he went down too. :(

Oh, and as far as mage aggro goes...we draw huge fucking amounts. Unless I put some points into arcane subtlety, which reduces threat my arcane spells generate there's no way I can survive in groups for much longer if my frost nova isn't ready.

Slim
2004-12-21, 05:39 PM
In my experience, Insticast Arcane Explosion spam= I get all the aggro.
I usually use Arcane missles, nail off a fireblast, frost nova them, move back and finish them off with something else. That's on regular mobs though. In instances I have to throw spells like hell (usually arcane missle since it can't be interrupted for me) and hope to god our healer doesn't let me die, since no one manages to draw aggro off me.

On a side note, have you noticed a bug in them? Sometimes mine will take mana out of my reserve, channel then not cast....has it happened to you?

Vollstrecker
2004-12-21, 05:56 PM
That's a known bug.

Slim
2004-12-21, 07:06 PM
...Are they at least trying to fix it?

Vollstrecker
2004-12-21, 07:39 PM
Who knows? I can guarantee we'll see a fix for that before a nerf for Imbaladins.

WetWired
2004-12-21, 07:56 PM
You have to wait untill the bar completely goes away before recasting to stop it from ending early.

Slim
2004-12-22, 01:31 AM
I know that, but that isn't the problem. The problem is it not casting at all. It takes mana, channels, but then nothing happens. No. Damage. At. All.

Slim
2004-12-22, 01:44 AM
Not likely, blizzard seems to be all about nerfing shit, fuck bug fixing.

WetWired
2004-12-22, 06:35 AM
Yes, and in my experience, that only happens when you try to cast it a second time before the bar disappears from the first time.

Slim
2004-12-22, 12:56 PM
...I can try to start a fight with arcane missles and it happens.

WetWired
2004-12-22, 03:26 PM
Hmm, strange.

Grav
2004-12-22, 03:40 PM
The only bugs they fix are the ones that classes actually need.

Like first aid, and hurricane.