Vollstrecker
2004-09-12, 09:17 PM
Ok, here are some things I love and hate about this game, so here goes:
Things I LOVE
Fast levelling. Seriously, you level fairly quick in comparison to other MMORPGs (from what I hear, I only played Lineage II). I went from 1-14 in ~12 hours.
Experience rewards. You don't really feel much "grind", as quests are the main experience givers in this game. You may have to kill a bunch of monsters of a certain type to get quest items from them, but you at least have a purpose in doing so, other than merely gaining experience.
Granted, you may feel more "grind" later on (I only reached level 16 on my highest, as I made 5 different characters just checking things out).
Dying. This game is very forgiving about getting killed. When you die, you don't lose any experience or anything, you merely raise at the nearest Graveyard as a Ghost, and you go retrieve your corpse. The best part is, most monsters can't see your Ghost, so you don't have to worry about being "naked killed".
If for some reason, you want to be resurrected AT the Graveyard, there is a
Spirit Healer nearby who will do so for a moderate sum of Experience.
Transportation. A lot of places are interconnected by various Flight Paths you can take for a small cost (typically 1 Silver, 10 Copper). Saves
you a fair bit of walking, and gives you a great view of the landscape.
Inns. This is honestly the NIFTIEST idea in existence. This is to somewhat balance power-gamers and people who play somewhat casually. What it does, is any time spent 'resting' in an Inn (or major City), after a while you will gain the 'Rested' state, which gives you 200% Experience from monsters killed! The best part is, it still accrues if you logged out in any of these locations. The longer you rest, the 'longer' your Rested state lasts. The way it works, is that it sets a marker on your Experience bar, and when your experience passes that marker, you go from 'Rested' to 'Normal' (100% Experience). That's fucking great.
That's all that stood out in my mind screaming, "OMFG 1337 H4X!!!!!111". Now, for my dislikes:
Chances to hit. Seriously, there's something wrong when I have a MAXED skill with my Two Handed Sword, and I'm missing monsters 2-3 times in a row that are my level. It's worse if they're higher level than me...
Monster spawning. If an aggressive monster spawns right on top of you, they immediately go right for you. That SUCKS, because you're usually fighting off a monster or two already...
In PvP, enemies can see a Rogue in 'Stealth' mode. That's kind of pointless...
Once again, that's about all I can think of for that list. This game is fucking great, and I will be on the Open Beta and definitely getting this when it goes Retail.
Post any opinions you may have, or other gameplay questions people may have...
Things I LOVE
Fast levelling. Seriously, you level fairly quick in comparison to other MMORPGs (from what I hear, I only played Lineage II). I went from 1-14 in ~12 hours.
Experience rewards. You don't really feel much "grind", as quests are the main experience givers in this game. You may have to kill a bunch of monsters of a certain type to get quest items from them, but you at least have a purpose in doing so, other than merely gaining experience.
Granted, you may feel more "grind" later on (I only reached level 16 on my highest, as I made 5 different characters just checking things out).
Dying. This game is very forgiving about getting killed. When you die, you don't lose any experience or anything, you merely raise at the nearest Graveyard as a Ghost, and you go retrieve your corpse. The best part is, most monsters can't see your Ghost, so you don't have to worry about being "naked killed".
If for some reason, you want to be resurrected AT the Graveyard, there is a
Spirit Healer nearby who will do so for a moderate sum of Experience.
Transportation. A lot of places are interconnected by various Flight Paths you can take for a small cost (typically 1 Silver, 10 Copper). Saves
you a fair bit of walking, and gives you a great view of the landscape.
Inns. This is honestly the NIFTIEST idea in existence. This is to somewhat balance power-gamers and people who play somewhat casually. What it does, is any time spent 'resting' in an Inn (or major City), after a while you will gain the 'Rested' state, which gives you 200% Experience from monsters killed! The best part is, it still accrues if you logged out in any of these locations. The longer you rest, the 'longer' your Rested state lasts. The way it works, is that it sets a marker on your Experience bar, and when your experience passes that marker, you go from 'Rested' to 'Normal' (100% Experience). That's fucking great.
That's all that stood out in my mind screaming, "OMFG 1337 H4X!!!!!111". Now, for my dislikes:
Chances to hit. Seriously, there's something wrong when I have a MAXED skill with my Two Handed Sword, and I'm missing monsters 2-3 times in a row that are my level. It's worse if they're higher level than me...
Monster spawning. If an aggressive monster spawns right on top of you, they immediately go right for you. That SUCKS, because you're usually fighting off a monster or two already...
In PvP, enemies can see a Rogue in 'Stealth' mode. That's kind of pointless...
Once again, that's about all I can think of for that list. This game is fucking great, and I will be on the Open Beta and definitely getting this when it goes Retail.
Post any opinions you may have, or other gameplay questions people may have...