View Full Version : Event Question: Character that explodes when you talk to it
randomguy04
2004-08-24, 02:21 PM
:confused: how do i make a person that my char talks to blow up? :confused:
BlueCube
2004-08-24, 02:26 PM
Err.. okay then.
You know about switches, correct? (If not, check the FAQ for more info).
Anyway, on the first page of your 2-page "target char" event, do something like this:
<>Message: "Howdy!"
<>Show Battle Animation - Explode, wait until finished, target char
<>Set Switch: 0010:Exploded
Second page is just a blank event graphic with a precondition of "Switch 0010:Exploded" is ON. Set the Event Layer to below hero, so the hero can walk over the square the character once occupied.
Edit: Also, again with the rules, but please make your thread titles more.. specific. Makes it easier for others to know what's in the thread.
randomguy04
2004-08-24, 08:59 PM
oh i mean If a visual explanation is avalible......Please do so........
Aurvian
2004-08-24, 09:22 PM
oh i mean If a visual explanation is avalible......Please do so........
I think he wants you tell him step by step starting with press such and such so this pops up =o or he just hates reading
BlueCube
2004-08-25, 05:39 AM
A visual explanation.. of a three line event, with a blank second page?
Okay then
http://www.iownjoo.com/freeimghost/imps/YourGuyASplode.GIF
http://www.iownjoo.com/freeimghost/imps/YourGuyASplode2.GIF
(Double-click on the map on Layer 3 (yellow) to create an event. Double-click on the <> symbols to create a new "event command".)
randomguy04
2004-08-25, 07:22 AM
Step by step please........
randomguy04
2004-08-25, 07:24 AM
thx Blue Cube!!!!
BlueCube
2004-08-25, 08:44 AM
So, err.. is it set up the way you want it, or is there something else you need?
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