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Draco2003
2004-06-10, 10:35 PM
Just wondering if you could put a score thing for when people beat the game and then have things unlocked from that.

Also can you import 3D movies like ff7-esque ones to help move the story along. :cyborg:
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ograx
2004-06-10, 11:31 PM
Just wondering if you could put a score thing for when people beat the game and then have things unlocked from that.

Also can you import 3D movies like ff7-esque ones to help move the story along. :cyborg:


Well in my rpg maker 2003 I can use Avis and mpegs so I dont see why not.

As to your other question bluecube is the best at explaining those kinds of things.

If what you mean for score is that say you defeat a certain guy you get 10 points.Rescue the princess you get 50,that is easy.Just create a variable that holds the value of your score meter,then every time you want to add to it just put a Add to variable command to your event.


Now for the unlocking part that would require something like a new game plus I think.For a tutorial on that go to the gaming world site.

BlueCube
2004-06-11, 05:47 AM
You can import movies, in AVI or MPG format - just import them through the standard way (Resource Manager) and go from there. And of course, use an event to Play Movie (the command's on page 3 of the event commands list)

A score system would simply have a dialog box at the end asking whether or not you want a "New Game+" or something. If you do, you'll have to have a BIG event to reset every variable to 0 (except your scores), every switch to OFF, and all heros to level 1 and all items to 0 (unless you want to keep everything, you should still remove key items though). You'd also have to set up your party so you start with who you're supposed to start with. After that, just Teleport to the correct starting location and let the game play again.. using your "new game + score" events.

Draco2003
2004-06-12, 01:05 PM
I mean like end score like in metal gear solid where that unlock items you can use in the game.

thanks for the info orgax and bluecube.

also i was wondering if you could add cheats in a game? and how difficult it would be to do so.:cyborg:

Thanks again :D
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ograx
2004-06-12, 03:14 PM
For the cheats part there is a tutorial on www.gaminw.net about them.
For the end score it sounds like you just need a variable that increases at specific points.Then when the game ends you do what bluecube said about resetting the variables,switches and everything.Then when you got tho the new game plus you program in your fork conditions so that if you got over 600 points in the last game you receive a Blue Sword.If you get over 700 points you get red sword and so on.Then you would reset that variable,or you could continue it so you could get 300 points in the first game,560 in the second.So 560+300+860,that way you could link the games so playing multiple times would be alot more beneficial.If you are having it that you get the items at the end of the game instead of at the beginning of the next
game,just program in the forks before the game ends.Then when you start the next game just be sure to not erase the items you received.

ograx
2004-06-12, 03:16 PM
If it is the sample coding you are looking for,Bluecube is the master of that.

Draco2003
2004-06-12, 05:55 PM
This is a little off subject but how do you change your picture profile thing???

and thanks for the info.



PS where can i get a tutorial for making facesets?
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BlueCube
2004-06-13, 01:01 AM
Why would you need a tutorial for facesets? It's more of a "can you draw?" sort of thing. Just make a 192x192 bitmap. Each "face" is in a 42x42 square, and you go from there.. Of course, you can always grab graphics from whatever you want, and shrink it down to 42x42 instead of making one yourself.

As to Zelaron's avatar question: http://zelaron.com/forum/profile.php?do=editavatar

Draco2003
2004-06-18, 05:35 PM
Thanks, and unless i can get a laptop, my game will not happen. my mom made me clean all games and the sort off my computer, so sorry. (i still plan to release it though so don't be too disappointed:D)
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Draco2003
2004-06-19, 07:55 PM
How would you make it so you could put any amount of money into a bank?
can you have it so the player chooses the amount like in zelda: majora'a mask.
that would be cool.

By the way my main character is decided. and the world map is designed(albeit on paper, it is still designed)

P.S. is it just me or is the most difficult part of creating a game figuring out characters names?
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