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Sovereign
2003-11-30, 07:16 AM
What do you think the most underpowered unit in the world of starcraft is. By this i mean, what is the unit that you think is the weakest but should be much stronger.

My choice goes to teh marine. It has barely more health then the zergling, and does equal damage. How can bullets do as much damage as bone? I dont know doesnt make sence to me. WHat is everyone elses input.

Kuja
2003-11-30, 07:29 AM
Marine is a great unit with crazy firepower. In pack with medic and stim they can destroy lot. All unit seem fine for me. They all have their good and down side. Some more powerful then other but mostly all have their advantage and dont actualy need boost. The only unit that could use being a little stronger would be devourer. The fire speed is shit and having more then 6 is actualy useless.

Valmar
2003-11-30, 10:08 AM
I personally, would have to say the ghost. For a few reasons. The first being its the games most important units says the Game itself. Second if you think about units that counter which units, the ghost is sadly the only attacking unit that doesnt counter anything well. Sure, he has the ability to drop nuclear missles but with 45 life 2-3 hits from just about any unit will kill him and the nukes take like 10 seconds to drop.. plus you cant very well hide the fact your dropping a nuke cause well 2 reasons. One, it puts a red dot where ever your nuking, and 2 the game announces this susposid secret. Seems to me, if ghost is the games most important unit it shouldnt suck so damn much.

Kuja
2003-11-30, 10:19 AM
Ghost are good against all the small unit.
They are sniper not seige tank. They deal half damage to big unit and full do small. It's only logical that a unit using a sniping weapon would deal shit on a tank or ultralisk.

If you look at it nuking isnt that hard to do. The time for enemy to find red dot + bring detector and unit to kill. It's still some time. If with your scanner you cannot find the best area to nuke well thats only your fault. Also, the way most ppl use nuke is highly inneficient. You either nuke then use that location to pull a devastating attack or you nuke from many location. Nuking and staying into defense like most do is just plain useless.

Useful thing against protoss.
Emp building + nuke = devastating.

Valmar
2003-11-30, 10:37 AM
Be that as it may, i still say they are the most under powered unit for them to be the games most important.

EX-Mania
2003-12-01, 01:31 PM
Personally I think a single zergling is :o cant kill much with a single zergling... but other than that and talking more logically since i know zlings come in packs of 2... id go with uhh... broodlings? :P those are weak.. ive never seen anybody die from the broodling unit :P

Valmar
2003-12-01, 01:43 PM
Actually, its quite funny you mention that. Somewhere i have a reply of a 1vs1 i did with a guy in my old school that thought he was the best sc player, i took out most of his production facilities and made 12 queens and turned all the rest of his ground units into broodling and killed him. Ill half to see if i can find the reply for everyone to watch, itsa quite humerous, although would be much better if you could see what he was saying the whole time he was dieng to broodlingz >_<

Sovereign
2003-12-01, 01:44 PM
How great musta that been. A weak, puny broodling taking out seige tanks because they are firing on each other XD

Mydogisyourdog
2003-12-01, 01:57 PM
broodlings arent ment to be powerful. they are meant to piss of your oppenent by destroying his high-costing units and being underattack by weak ones.

Valmar
2003-12-01, 02:00 PM
True, plus thier vanishing time is relatively small which makes it even more agerfull for your oponent. I find them quite usefull in non-fast money maps.

Sovereign
2003-12-01, 02:03 PM
i think at times, ONLY AT SOME TIMES, the carier can be quite underpowered. If they go up against bc's and the bcs waste the interceptors or most of them, the cariers are fucked. They are doign such little damage at that point. T his does not count when the carriers have full load of interceptors.

Valmar
2003-12-01, 02:19 PM
Actually, if your a smart terran going against carriers with battle cruisers, you should go for the carrier first. Yamato gun seems to take care of carriers in a few shots. Think of it this way, 2 bcs vs 2 carrier. Carrier hold 8 interceptors each when upgraded, thats 16 interceptors with, if memory serves me right, 45 or so life each if you add this up thats quite a bit of life to take out where as 2 carriers have less life and yamato gun deals 150 damage i think, which is about 300 damage, use 2 yamatos on a carrier and its almost dead attack it a few more times and you kill 9 units in just a few shots, then you have only 9 units left to kill. Taking out the last carrier with 2 battle cruiser should be a piece of cake which will in turn kill all the interceptors and you have just won the battle and not lost a single cruiser. where as if you try to take out all the interceptors first your most likely going to lose a cruiser before they are gone, then you have 2 carrier to worry about that can still produce more interceptors and you only have one carrier left.. this presents a problem in my eyes.

Kuja
2003-12-01, 02:32 PM
Well broodling are more useful then ppl think.
When used correctly against terran they can be used to make terran seige tank their own unit.

Chruser
2003-12-01, 02:37 PM
Vultures. Their mines should deal damage over a larger radius.

Farting_Pumpkin
2003-12-01, 03:05 PM
Back to the ghost..how about this strategy can maybe use ghosts and nukes to your own advantage...
Make Ghosts 2-4 (UPGRADE)
make about 2-4 nukes
Make a dropship to hold the ghosts
then build a science vessel to defence the drop ship
drop them off in opponents base
nuke the hell out of them...

good or bad idea?

Mydogisyourdog
2003-12-01, 09:04 PM
bad, detectors + units = screwed. you shouldnt just drop and nuke... u should plan it out, drag along a defense team, and nuke. OR make some huge distraction at the front of their base, drop and nuke.

stillontop
2003-12-02, 04:55 AM
the most underpowered unit in a perfect balanced game .. i don't know , maybe it is the scout cause he is so expansive

Valmar
2003-12-02, 05:47 AM
Scout is far from underpowered, get a fleet (12) of them and go against 12 of anything else thats uncloaked and the scounts will win if you know what your doing. Except of course if your fighting BC's then the scounts can still win if useing gorrilla warfare tactics.

Sovereign
2003-12-02, 01:19 PM
Regarding the Scouts vs. Battlecruisers. By the time someone gets 12 bc's i pray to god that they have yamato gun. 2 yamatos i beleive is enough to take out a scout. So automatically 6 scouts can be destroyed by battlecrusers in pairs of 2 yamato gunning them. Now its 6 on 12 and the bcs should have no problem. Correct me if im wrong, its been a while since i played. HAd to uninstall because sc was fucking my comp up for some stupid reason. Poor me

Valmar
2003-12-02, 03:08 PM
Well, considering the fact that it takes time to target the SAME unit twice usually people dont bother with it thinking the bc's will have no problem, problem is scounts attack faster then battle cruisers and do = or more damage so USUALLY scouts win. Its really depending on how the player uses thier units really, any unit that can attack any other unit can destroy it if used properly. Take for instance ONE marine vs ONE battle cruiser, hit and run tactics usually work quite well, seeing as how the bc attacks rather slowly a fully upgraded marine COULD if given the time destroy a battle cruiser if it was alone. Stim pack is a must if you take on anything with marines. Personally marines are far better in my opinion take the mineral cost of a BC and the gas cost as well and add them up and you get quite alot of resources sepnd those resources making marines and medics and you would come out hella better im my opinion, but i practice different methods because i hate using the same tactics that are used by EVERYONE, just gets plain and boring to me.

RoboticSilence
2003-12-02, 03:39 PM
Worker units.

Valmar
2003-12-02, 04:33 PM
Elaborate.

RoboticSilence
2003-12-02, 04:35 PM
SCV, Drone, Miner bot.

Kuja
2003-12-02, 05:56 PM
Why would they need to be stronger ? They are strong already.

Sovereign
2003-12-02, 05:56 PM
Excactly, they are so strong in fact, that without them, no race would ever win a battle.

RoboticSilence
2003-12-02, 06:01 PM
I meant underpowered in attack ability. I'm not saying it should be tweaked... just saying they are weak as offensive units.

Valmar
2003-12-02, 08:53 PM
Maybe this is because they were designed to get minerals to make offensive units.. never designed to fight. But i ponder, if there attck was raised would they mine more minerals?? I mean they ARE attacking the minerals in effect doing damage.. i wonder if amping the damage would make them mine more? Intreguiging.

`Insolence`
2003-12-02, 09:14 PM
Worker units, are, a staple part of 2 of the 3 races, scvs, and probes.

SCV's and Probes are almost required (besides minerals) to micro in an attack, making lings, lots, marines, dragoons, MUCH less effective.