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Sovereign
2003-11-16, 08:27 PM
These units are very resourceful. They can mass recall units into battle and they can stasis any type of unit, irregardless of weither or not its biological, right where they are. This is a great unit to get. It really saddens me that so few people get it.

What is the reason that people dotn get this marvel of protoss space-time manipulation? Im guessing its the massive cost of vespene. I think that they should reduce the vesp count (seeing how you only get 5000 in each geyser) and increase the mineral cost substantially. They should also give it a little bit better of an attack. Whats your guys say in this.

!King_Amazon!
2003-11-16, 08:29 PM
Well, I dunno about giving it a better attack, the unit is already good enough.

Kuja
2003-11-16, 08:37 PM
The reason why ppl do not use them often is cause they build high templar and archon. This is very cost in gas but i do beleive you get more for your money out of high templar and archon then arbitrer. They are easier to get and efficient in more situation.

StarcraftGhost
2003-11-17, 07:52 AM
Well, in the past I never used arbiters. The reason was not because the cost was high (since hell, as protoss, nothing is standing in my way from expanding). But usually is the long stages of development. It seems that its too much of a hassle to get that far. Your goons, zealots with some reavers in shuttles (and hight templars) are enough to hold ground. But one time I lost on a 2v2, or was about to that is until my partner came with a small fleet of arbiters and wiped out both armies attacking my base by recalling and statising units and then moved the attack to the enemies. I guess it all depends. If your skilled you might not need arbiters since your basic units are enough to do the job, they're only there if you really need the extra support.

Demosthenes
2003-11-22, 07:24 PM
This is 1 of the 1st time Ive actually used arbiters b/c of ur advice sov...and omg those things are awesome. Jeez...i mean ive used em b4...but ive never made a strategy around them. I'll be using those a lot more now...lol. Recall is gr8...and so is statis. I won 1v1 against a friend...usually he wins against me...of course we play bgh so u might consider it as a newbs game...but it was still a good learning experience. I'm going 2 try and use arbiters more now.

sheerx
2003-12-03, 02:42 PM
always usefull .. the static and recall..

Sovereign
2003-12-03, 02:49 PM
You mean stasis....

Demosthenes
2003-12-03, 04:33 PM
always usefull .. the static and recall..

heheh...looks like some1's been playin a lil 2 much d2...lol...it happens to a lot...dont worry

i think i called stasis static b4 also...it's all good

Valmar
2003-12-03, 07:37 PM
Arbiters are in my opinon not a very good investment. They are rather easily killed seeing as how they are kind of slow, people usually have observers unless they are a newb which if thisis the case arbiters arnt of much need. But they do sometimes come in usefull, but very rare in my experience. I as well as some of my friends can usually have an opponent dead before they get to the point of arbiters, as well as before we get there. Im sure they are good for those would use the SAME strat as everyone else does but i prefer being different so when i beat the usuall person i can say, hey my strat worked better then the one EVERYONE else uses and I thought it up myself, which basically says im better then everyone else. Which is not the case but w/e, i say that to myself to motivate me to be even better. I strive to be the best.

!King_Amazon!
2003-12-03, 07:41 PM
Stasis can determine the winner in a game.

Boo~Hoo
2003-12-04, 03:26 PM
Arbiter = Waste. Statis sucks, only good vs ran in that Stove bullshit Rekrul made.

Sovereign
2003-12-04, 03:33 PM
What in teh blue hell are you talking about. Ill take it youve never played a game where arbiters have saved your ass. Go play a game vs any race, get 3 or four arbiters,and seee the difference they make,

Boo~Hoo
2003-12-04, 03:35 PM
They dont make a diffrent vs scanner, obs, or ovies with amss units.

Sovereign
2003-12-04, 03:38 PM
OMG are you one of those newbs who use them just for the cloak??? The cloak is an added bonus to the stais and recall abilities.

Boo~Hoo
2003-12-04, 03:40 PM
recall is shit, any person would have a turret or a cannon or something, arbiter is usually noticed if its down to 1 base or 2 bases etc.

Valmar
2003-12-04, 03:42 PM
Remember when you called me a newb >_< be carefull before you judge he could be a professional!

Sovereign
2003-12-04, 03:42 PM
Thats what the wonders of halucination is. And desruption webbing the turrents etc. Arbiters alone wont win you a game, but they sure as hell do help.

Krazy, ANYBODY who doesnt use arbiters at least once in a while is a newb in my eyes. B esides when i called you a newb that was because of a misunderstanding

Boo~Hoo
2003-12-04, 03:44 PM
Still, by that time, all the tech being used for corsair, templar, arbiter, recall, I would out macro you, making 1 base dying not a big deal, Id counter, and you'd get raped. GG

Valmar
2003-12-04, 03:45 PM
Well, that depends.. sometimes arbiters help but due to thier vast amount of resouce cost they usually are more of a disadvantage.

Sovereign
2003-12-04, 03:49 PM
Ok lets say you are being tank pushed. You forgot to get corsairs. Your in trouble. What would be cheaper. Going in gung ho with goons and zelots? Or stasising the tanks then goin in, wasted any support then taking out the tanks.

Or what if the player walls off.
To get inside his base the only 3 ways are to run in, again, gungo ho style, into his wall in an attmept to break it, or you could hallucinate arbiters up teh ass, run in and recall into his min field, or build shuttles up the ass and drop in his min field. WHich one do YOU Think would costs less. 3 arbiters or 15 shuttles.

Boo~Hoo
2003-12-04, 03:49 PM
dont forget build time

If you saw the push before it happend, then you wouldnt be in that situation, that means OBSERVERS. and turtle rans, arbiters would be pretty terrible because of there cost and tech, so just out-macro and go mass carriers lol, and hes fucked.

btw gol < zeal/carrier/templar

Valmar
2003-12-04, 04:05 PM
Typical ever so used strategy face me with it and watch the outcome ;)

Boo~Hoo
2003-12-04, 04:12 PM
you terran? or a turtle ran... -_-

Kuja
2003-12-04, 04:15 PM
Ok lets say you are being tank pushed. You forgot to get corsairs. Your in trouble. What would be cheaper. Going in gung ho with goons and zelots? Or stasising the tanks then goin in, wasted any support then taking out the tanks.

Wasting a few zealot and using psy storm to kill tank would be quicker and more efficient then wasting resource on a arbitrer no to mention the build time they have.

`Insolence`
2003-12-04, 04:21 PM
Zeals > Gols btw, less cost.

Boo~Hoo
2003-12-04, 08:07 PM
still, mass gols are easily controlled with shocks

Sovereign
2003-12-04, 08:12 PM
Care to explain what shocks are??? Im lost.... Arclite shock cannon from seige tanks is the only thing that i can think of that can be called "shocks" or even has that in its name.

Valmar
2003-12-04, 08:25 PM
Psy Storm is what ehs reffering to im pretty sure. They are quite affective against all races but more effective versus zerg. If your toss and dont build high temps vs zerg your sadly not playing even close to the protoss's full potential.

Sovereign
2003-12-04, 08:26 PM
Arbiters are Dark Archons would also be a great combo against zerl. Use the arbiters to recall, and use the Dark Archons to maelstrom the little suckers. Mwahahahahaha.

!King_Amazon!
2003-12-04, 10:53 PM
Any unit can suck if the user doesn't know how to use them correctly, the best unit and worse unit threads are kinda pointless for this, you might be good with arbiters while I'm good with dark archons, it all depends on your skill.

Boo~Hoo
2003-12-05, 06:32 AM
Arbiters are Dark Archons would also be a great combo against zerl. Use the arbiters to recall, and use the Dark Archons to maelstrom the little suckers. Mwahahahahaha.

ok, no. Dark archons are only needed for Ultralisks, but for anything else, shock (PSI STORM... writing shock is a habit) will rape anything else.

Kuja
2003-12-05, 07:19 AM
Arbiters are Dark Archons would also be a great combo against zerl. Use the arbiters to recall, and use the Dark Archons to maelstrom the little suckers. Mwahahahahaha.

Im not sure if your aware but thats a shit load of gas.
I would prefer hallucination on some archon.

Sovereign
2003-12-05, 01:50 PM
In the long run it will be more then worth it, trust me ive done it

`Insolence`
2003-12-06, 02:32 AM
Eh, aribiters and recall are only really effective against terran, any race can just drop units, nothing too special.